Tentatively: July 2015
◘ Expanded education system
◘ Jobs require different levels of education in one or more subjects
◘ Each job has unique abilities / perks
◘ Crime pays well. Law enforcement is formidable
◘ Auto generated assassination contracts, organized crime money-flow, player bounties, drugs, and more make for high risk, high reward game play
◘ Gain EXP. Everything from murder to chopping lumber gives different chances to level up
◘ Some jobs require more experience than others
◘ Harvest resources. Resources have been updated to prettier, more diversified models.
◘ Learn your trade better through labor education and boost your efficiency to make more profit.
◘ Many, many miscellaneous details included to polish gameplay. (ex: job-related name colors, batons open default AND jvs, new starvation penalty, anti-AFK & profit system...etc)
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Any Suggestions?