Author Topic: Texture Help  (Read 4932 times)


Hey guys i started modeling for Honor and i have no idea how texturing works in Milkshape/Blockland
I made the model inside Maya 2015 and UV Mapped it there then i exported it into milkshape added the joints and everything seemed fine but then inside blockland i can't see any textures on the object.







Do you see any errors about missing textures in the console.log?

Blockland only uses the names of your materials, not any textures attached. It will look for an image file with the same name as the material in the folder of your model (and a few other places).

So is there any thing i need to know about the size of the image or file format?
or even maybe what to name the image file ?

Blockland supports most of the common image formats, such as png, jpg, bmp and gif. The size should be anything that's a power of 2 ( 2, 4, 16..1024 and maybe more) in pixels. The name of the image file should be the same as the material you used on the mesh.

ok so i went into milkshape and the material's name was "initialShadingGroup" so i added the photo into the addon's folder and called it initialShadingGroup but it still won't work. :-/

The size should be anything that's a power of 2 ( 2, 4, 16..1024 and maybe more) in pixels. The name of the image file should be the same as the material you used on the mesh.
Then take that material image you used, name it the same thing as the material name in MS3D, and put it in the folder before ya zip it up.

ok so i went into milkshape and the material's name was "initialShadingGroup" so i added the photo into the addon's folder and called it initialShadingGroup but it still won't work. :-/
Is the photo the texture?

So far blockland has zero support for textured image files.

All models render on solid colors in the form of small, cubic .png files

Check Weapon_Gun. You need to arrange colors in the format of the ones found there. The size of the .png isn't actually important, but it is suggested you use a 1x1 pixel to represent the color.

H3

So far blockland has zero support for textured image files.

All models render on solid colors in the form of small, cubic .png files

Check Weapon_Gun. You need to arrange colors in the format of the ones found there. The size of the .png isn't actually important, but it is suggested you use a 1x1 pixel to represent the color.
False.

False.
thank you for going into detail about what the correct method is
what you want to do for your textures is uv mapping. yesterday i was wondering the same thing and after an our of searching it appeared uv mapping was the answer

thank you for going into detail about what the correct method is
what you want to do for your textures is uv mapping. yesterday i was wondering the same thing and after an our of searching it appeared uv mapping was the answer
Yes, but he already has his item UV mapped (the sword would not have the texture properly wrapped in the first pic if it wasn't). The issue here is why Blockland doesn't recognize it.

I just looked at Stratofortress's Blackhawk, but was unable to get any useful info from it (it has a UV mapped image). Any chance your console is dropping an error message? Check it let me know if it says anything.

So far blockland has zero support for textured image files.

All models render on solid colors in the form of small, cubic .png files

Check Weapon_Gun. You need to arrange colors in the format of the ones found there. The size of the .png isn't actually important, but it is suggested you use a 1x1 pixel to represent the color.

Believe it or not that it actually is used as a texture.

You need to UV-Map it (looks like its already done), set the object's material to a material whose name represents the png (eg: swordTex, do not slap .png at the end) The material will corrospond with the material's name. So you make a png called swordTex.png with your texture.

 - UV Map
 - Set material's name as the texture's png filename (without the .png at the end)
 - Make sure the material's name AND texture name match up

That should be all

So far blockland has zero support for textured image files.

All models render on solid colors in the form of small, cubic .png files

Check Weapon_Gun. You need to arrange colors in the format of the ones found there. The size of the .png isn't actually important, but it is suggested you use a 1x1 pixel to represent the color.

huh







« Last Edit: June 25, 2015, 03:22:17 PM by portify »

huh

-snip-

Wow, those look terrible in the blockland environment.