Author Topic: DIPLOMACY - Post Spring 1904 - DOWN WITH THE REVOLUTION! (FRANCE IS DEAD)  (Read 15958 times)






Diplomacy is a board game centered around relationships between players, from alliance to betrayal. It is set in Europe around 1900, although borders are not completely historically accurate to the time period. I have modified the game board to optionally accommodate more players (Sweden and Spain are not normally playable.)

If you want to read my summary of the rules, keep reading. If it looks too complicated or just don't want to listen to me ramble, check out the Backstabbr rules or the Wikipedia page. However, the Wikipedia page doesn't cover shared victories.

Play revolves control of "supply centers," which are the dots you see on the map below. Each supply center you control allows maintenance of an additional units, which may be either armies (can travel on land, represented by swords) or fleets (can travel on water or coasts, represented by anchors). Each year has 3 seasons - spring, autumn, and winter. Spring and autumn are further split into "negotiation" and "movement."

During negotiation, you may discuss anything you'd like with any player via PM (please include me as an additional recipient) or publicly in the thread. Negotiations are not binding in any way, so players can and will lie or betray. All players will plan the actions of each unit in secret. Please PM me the list of unit movements you'd like to take, by specifying the province the unit is in and what action they're taking - I will carry out the actions simultaneously after all players send in their moves or after a couple hours. If a player does not send in any actions or forgets a unit, I will assume they are holding. Actions can be any of the following:


  • Attack - Move a unit into an adjacent province, regardless of owner. Does not necessarily involve any actual battle.
  • Hold - Keep a unit in its current position to defend or capture the province.
  • Support Attack - By supporting any player's attack into a province with a unit that is next to the target province, you can boost that unit's power.
  • Support Hold - By supporting an adjacent holding unit, their power is increased.
  • Convoy - Using a fleet, carry an army to any unit adjacent to that fleet. May be linked in a chain, but fleets cannot "carry" armies, so if you're going more than one province, you're required to use a chain of fleets. For obvious reasons, only fleets can be convoys.

Then comes movement, when these orders are actually carried out. As all moves happen simultaneously, in the event that two units attempt to occupy the same space, the following rules are followed:

  • If a supporting unit is attacked: That unit withdraws support and is forced to hold, unless they are assisting an attack on their assailant (forming a triangle.)
  • If multiple players are attacking an unoccupied province: The one with more power (1 + 1 for each supporting unit) takes the province and the other stays put. If the players tie, then all players stay in place in a standoff. This is also known as "bouncing."
  • If multiple players are attacking an occupied province: Very similar to if the province is unoccupied. However, as the holding unit is attempting to stay in place, then ties are a victory for the holding player as nothing changes. If the defending unit loses, they must either retreat or disband. If I don't get a response on which I should do, I will disband.

The final stage of a year is winter. Unlike other seasons, no movement can be made during the winter. Instead, all held provinces are "captured" by the unit holding them. Then, the supply center total is updated. You can only have as many units as you do supply centers, so if you had a net loss of supply centers, you are forced to disband units to bring the total back. If you fail to send me your choice(s) in time, I'll use an RNG to pick. On the other hand, if you had a net gain of supply centers, you have a chance to build more units at your home supply centers for the upcoming spring. Your home supply centers are the ones you start with and are colored according to your nation. You cannot build units at gray supply centers, so if you lost all of them, then you should use your remaining units to recapture them. If you lose all units and home supply centers, you are eliminated from the game and your territories become unclaimed.

Play will continue until someone wins. How would you do that, you ask? Well, there's the simple domination victory, which is to own half the supply centers. But that's not often an easy task, so we have to talk about your victory condition. This can be "Solo," "#-Way," or "Surrender." Players can share a victory if # number of players all set their victory condition to #-Way, and all other nations set their victory condition to Surrender. So if Britain, France, and Russia agree to share a victory, they must all set their victory condition to 3-Way and all other players must set it to Surrender. Set your victory condition via PM - it will not be shared publicly, so feel free to lie about it in the thread.

(Remember there are other links up near the top too.)




Leaderboard (36 SC)
1. Germany, 9 SC
2. Austria, 8 SC
3. Sweden, 5 SC
4. Britain, 4 SC
4. Spain, 4 SC
6. Italy, 3 SC
6. Ottomans, 3 SC
8. France, second eliminated
9. Russia, first eliminated




GEOGRAPHY GUIDE
Read this!

LATEST TURN
Read this also!
« Last Edit: September 18, 2015, 09:59:24 AM by TristanLuigi »

I'll join as the Ottomans I guess. Never played one of these things before for fear that I would forget up horribly, but it can't be that bad, right? Rules seem simple enough.

I'll join as the Ottomans I guess. Never played one of these things before for fear that I would forget up horribly, but it can't be that bad, right? Rules seem simple enough.
Added.





frenchie
gimme dah britbongs
yes

fyi can you guys keep personal OOC grudges to a minimum please
thanks

while we're waiting for germany and austria (and any optional nations), you can practice how movement works here: http://www.backstabbr.com/
« Last Edit: July 16, 2015, 12:33:43 AM by TristanLuigi »





austria
accepted

All required nations are now filled. You may trade nations, as long as the 6 required powers have players by the end.
We'll probably start tomorrow, to give people currently sleeping a chance to join.
« Last Edit: July 16, 2015, 01:29:01 AM by TristanLuigi »