Author Topic: Medieval Weapon Kits  (Read 2554 times)

Berserker Kit
Complete - changes pending
Plans:
Add a charge double swipe for dual swords, that can deal heavy damage and knock away shields, hold right click until it has charged completely and release to bring about heavy damage

Dual Swords
Hardcore dual sword destruction

+High DPS and damage, shreds people at close range
-No Blocking
Tomahawk
Model by Khain
Throwable tomahawk, single use, can be picked up after it has landed
Damage ramps up with distance from 40-200 to discourage use of close range use
Does entry damage on shields but not enough to kill a shielded person in 1 hit

+High damage at long range
-Low damage at close range
-Difficult skill shot
Rum
Model by Khain
Consumable, 1.25 seconds after drinking applies 'drunk' buff
Drunk buff lasts for 9.5 seconds and decreases your damage recieved by 500% which scales down to 0% at around the 5.5 seconds mark over the course of 4 seconds

Knight Kit
80% Complete

Sword + Shield
Model by Uxie
Balanced sword play

Holding right click holds the shield up but doesn't allow you to attack while doing so, releasing left click drops the shield back down to your side

Parrying a sword attack stuns the attacker for 1.2 seconds and drops your shield allowing for you to get a few hits on or kill your attacker before they can attack/block

Upon pulling out the shield it takes 0.3 seconds for it to charge and actually begin 'blocking'
a stamina bar is then activated and it ticks down for about 5.5-6.5 seconds and then the shield drops
upon dropping your shield a cooldown of 0.5 seconds is activated preventing you from spamming your shield

+Can block arrows and melee attacks
+Parrying allows for retaliation
Armor
Chestplate + Helmet
+Increases Defense
-Decreased Speed

Archer
0% Complete

Bow
+Ranged combat
-Weak at close range

Mage Classes
0% Complete

Mage may be split into two classes, only some spells may be used, but here are some ideas

Staff
Ideas for spells

Heal
Shield
Teleport
Raise Dead
Fireball

« Last Edit: July 22, 2015, 03:17:26 AM by Swollow »

Discuss the kits and give me some ideas for adding to the other un finished classes

EDIT: looks okay. i'd like to see more of the classes. drunk debuff can be like an emote, no?
« Last Edit: July 16, 2015, 02:35:52 AM by Waru »

Looks very nice. I might use these when I host another Gladiator TDM.

hey stop spamming your steam friends to look at your topic
also this

hey stop spamming your steam friends to look at your topic
I linked it to you so that you could help me out not give me stuff

rad as stuff
see i wouldn't have seen it as soon if swollow didn't link it to me

I linked it to you so that you could help me out not give me stuff

You're right. I'm sorry. I'll remove my comment.

is this for that one mod that makes combat like dark souls?

anyways try and assassin
fast but dies from a fart

zomg were credit at

lovey beast khain made the bottle and the tomahawk

any new animations or still static sword play?

any new animations or still static sword play?
I'm going to add parrying with shields but i can't animate and am just using default sword models

Bump
Give the archer fire arrows

archer could also use a dagger or something for self defense