Author Topic: Is this a DDOS?  (Read 3748 times)

it's a server function on a client object
by your logic, it looks like every server, I repeat, SERVER command would be client sided
even though it's normally just about completely server sided, at most a GUI or keybind calling the command from the client
Well yes, the function is called on the server and sent to the client

Sorry for the double, forgot no edit button here

I didn't mean all server commands are client-sided, but some are of course

I didn't mean all server commands are client-sided, but some are of course
Were you dropped on your head as a child

Were you dropped on your head as a child
We've got it. That's why he hates doctors.

Not a DDoS. Just UPnP failing.

Well yes, the function is called on the server and sent to the client
that would be a client command, not a server command
a server command is something a client can call to tell the server to do stuff
a client command is something a server can call to tell the client to do stuff

I didn't mean all server commands are client-sided, but some are of course
I don't think any server commands are client sided, if there are any, please let me know
that would be a huge issue where anybody could just override the code and have full console access on the server

that would be a client command, not a server command
a server command is something a client can call to tell the server to do stuff
a client command is something a server can call to tell the client to do stuff
I don't think any server commands are client sided, if there are any, please let me know
that would be a huge issue where anybody could just override the code and have full console access on the server
I think your misunderstanding what I mean
CommandToServer('love'); Take this for example, a server command that tells the client to do stuff, much like the /sit function

I think your misunderstanding what I mean
CommandToServer('love'); Take this for example, a server command that tells the client to do stuff, much like the /sit function
that is a really strange way of saying that the client is telling the server to change their player status to tell the client that the player status has changed