Personally, I don't like the game, or the fanbase. However, I do believe he has full right to make the game, I don't really care. If he makes money off of it, then good for him.
Scott isn't the person that I have a problem with, he seems like a pretty normal developer (except for making 4 games a year, but meh) for who he is, but what bugs me instead is all the little kids I see running around wailing about how "scary" and how "deep" it is. I feel like every single time one of these kind of games come out, like fnaf or minecraft, it tends to get the media running for the "video games are all for kids" trend all over again. I'm not saying that games can't be for kids, or they can't be artistic, but when you get a ton of people being only exposed to this small section of the industry (like fnaf or minecraft) it really turns people off from video games.
However, I'm starting to believe that people who play video games and want the industry to "grow" have their own kind of victim complex, as video games are already a massive industry. Why do people constantly oppose anything new to the industry, as if we're some kind of "elites club"?
So really, the question here is how do we define a game as deep, when everyone's trying to come up with the next definition?
please don't flip out at me for asking stupid questions