Author Topic: Blockland won't start on steam but it says im already playing it?  (Read 1185 times)

I just got a new laptop today from the mail and i downloaded steam and installed blockland before any game in the library and once i hit that play button it doesn't start. But it does say im playing it but it doesnt show up/ start. Any advice on how to fix this problem?


Windows OS. Not sure what change.log is.


Using windows 7.

Windows OS. Not sure what change.log is.


Using windows 7.
Console.log*

Start Blockland.

While your game is started. need to go to the Blockland Folder for steam which is Computer>Program Files>Steam>SteamApps>Common>Blockland

Console.log should appear

Noedit: post the console.log

//-------------------------- 8/5/2015 -- 20:53:15 -----
Processor Init:
   Intel Pentium III, ~2.53 Ghz
     (timed at roughly 2.53 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1967
Module Directory: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Profile Path: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Total Ram: 3996 MB
OS: Windows 7 Professional Service Pack 1 (build 7601), 64-bit

--------- Parsing Arguments ---------
argc = 4
argv[2] = -noconsole
argv[3] = -steam
Parsing command line arguments: -noconsole -steam
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1273
  maxWindowHeight = 771
Setting screen mode to 800x600x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
  Video::setDevice - activate call done
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Releasing the device context...
Destroying the window...
OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1273
  maxWindowHeight = 771
Setting screen mode to 800x600x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
  Video::setDevice - activate call done
"D3D" display device not found!
"Voodoo2" display device not found!

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor



 
"D3D" display device not found!
"Voodoo2" display device not found!

If I am correct, it won't display because these are missing? If anybody can correct me feel free to.

also make sure to post the launcher.log



same steps as console.log but just a different log

how do i pull up the launcher.log?