Author Topic: -Mod Making: WIP Mods not showing up-  (Read 1030 times)

Hello again. Been awhile since I was around.

Anyways, lemme cut to the chase: I was busy fiddling around my mod folders when I recently decided to make a simple playertype for moi. I used the Quake-like Player as a base for my starting point, and edited the values to my liking, [hopefully] naming them accurately so that the Add-on doesn't fudge up. After I was done, I zipped up the folder with all of its included (and edited) files, sending it to the Add-Ons folder. I was able to enable the mod in-game, but it didn't even load. It didn't even show up in the game, even though I didn't have any other mods enabled, not even the original mod.

Can someone explain to me what I did wrong here? I'd really like to make my first add-on, but knowing a little bit of the code, it's obvious that I made an amateur mistake.

Post it here and I'll tell you everything you did wrong, and fix it.

it's hard to see what the mistake is when you aren't showing us what mistake you're making
are there any errors in the console?

My first guess is a syntax error :) Post console.log from your Blockland folder

remember that you have to change all the names in the zip as well

If it's a private add-on then there is no reason to zip it. Just leave it as a folder.

it's hard to see what the mistake is when you aren't showing us what mistake you're making
are there any errors in the console?
My first guess is a syntax error :) Post console.log from your Blockland folder

I haven't checked, but it does sounds like a possible syntax error. Still, the .cs file was so short to look over that it would be hard for me to miss anything...but then again, I'm still a scrub when it comes to Torque Scripting.

remember that you have to change all the names in the zip as well


Check, Check, and double check.

If it's a private add-on then there is no reason to zip it. Just leave it as a folder.

Really? The files do that? Huh. I was wondering why I could still run a couple of files that were uncompressed...

By the way, we have a whole separate board for coding questions.