registerOutputEvent("fxDtsBrick", "KillBrick", "", 1);function fxDtsBrick::Destroy(%brick){ if(!%brick.willCauseChainKill()) %brick.killBrick();}
if(!%brick.willCauseChainKill()) %brick.killBrick();
%brick.delete();
RemoveCode: [Select] if(!%brick.willCauseChainKill()) %brick.killBrick();and replace it withCode: [Select] %brick.delete();
is it possible to use/mimic killbrick without causing a chain reaction?or would it have to create a temporary invisible brick in the same position/datablock as the one being killed, then kill the visible one, and delete the temporary?