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Author Topic: -Ze Operator's Tower Of Power- (Floor Boss #3: FREDDY forgetBOY!!!)  (Read 16049 times)

    Welcome challengers, to the Tower of Power!
    On each floor, there will stand an enemy in your way,
    Beat each boss, beat each character to obtain weapons and tools!

    Object of the game
    As if it wasn't obvious enough, you must climb the Tower of Power, making it all the way past it's 15 floors, fighting and defeating every boss I decide to throw at you. At the very top lies your biggest challenger and adversary of Blockheads everywhere. Who? Well, play and find out!

    Rules
    • Each player can create their own character. Character skeleton is composed of the player's Name, HP (Max 500), Playertype, Loadout and Special. Nothing more, Nothing less. If you don't wish to create one, I will make one for you.
      (EXAMPLE:)
      Name: Blockhead
      Playertype: Fuel-Jet
      HP: 150
      Loadout: Default Gun, Default Rocket L., Default Sword.
      Special: (Be specific, but not OP)
    • You have unlimited storage weapons, but can only carry one weapon and one item in battle. You can dequip and re-equip if needed, so NO Playertypes that change that rule.
    • You ARE allowed to use weapons, tools or playertypes from different Add-Ons on the BL Forums, but must have their original abilities, including cooldown time, base damage or charge up. This includes OP Weaponry.
    • Some weapons, tools, or even playertypes have special abilities, depending on what you choose. I will let you know what weapons abilities are.
    • This thread is cooperative. That means no turning on your teammates or even killing yourself in anyway!
    • You have 5 lives. Each time you lose all your HP and lose a life, you get KO'd, and someone must carry you to the next floor to proceed in the game, until you can get healed. Lose all of your lives, and you're officially dead, and can no longer proceed.
    • There will be some intervals where I will allowing a dodge or even an occasional breaker. You are unable to dodge on your own.
    • If the character is inactive for some time, they will be removed. Until the controller of the character PMs a reason for me to put your character back in, the character will not gain any experience or extra weapons.
    • I reserve the right to change and add rules. No arguing with the host.

    Special Abilities
    Some Weapons, Items or even Playertypes yield random abilities. Again, only I have the ability to state what abilities each has, let me give a couple of examples.

    (--) HASTE: User deals the first attack regardless. It's possible to still be killed.
    (--) STUN: Target loses ability to attack for 1-2 posts
    (--) HEAL: User or target can heal.
    (--) FLINCH: Stops target mid-attack.
    (--) PIERCE: User deals normal damage to blocked opponents.
    (--) DOUBLE STRIKE: User is able to attack twice per post. Can pretain to a certain weapon only.
    (--) BLOODLUST: Target gains Dmg based on how much Dmg they inflict.
    (--) SPLASH: Dmg dealt can hit multiple targets. Can hit your own allies if used carelessly.
    (--) WILDCARD: A random ability is activated when the weapon is being used. The user cannot use RTD when they are using this particular effect.

    These are just some of the abilities to name a few

    Roll The Dice
    This is a special tool that can act a a buff or debuff for the person who rolled. If you get a group effect, you and two random people of my choice will recieve the buff/debuff.
    RTD can only be used once every 4 posts to the person who uses the dice. Enemies also are unable to use RTD.

    Current Players


    Ze Operator (4 Lives left)
    Parkour Playertype (HEAL) (VIGILANCE)
    400 HP
    Action Melee (30 Dmg, COUNTER), Human Rocket (45-70 Dmg, SPLASH, HASTE), Pistols Akimbo (25 Dmg, AKIMBO), Binary Rifle (120 Dmg, HASTE), Invisibility Watch (Item, CLOAK), Golden Bear Plushy (???)
    Special: Berserk Mode (Deals a devastating combo to the enemy. Drains half user's HP and stuns for the next 2 posts)


    Deoxys And One Noob (5 Lives left)
    Fuel-Jet Playertype (FLIGHT)
    350 HP
    JSTPHVHDERSMASPRGSR (400 Dmg, 3 Post cooldown) Dual MAC-10s (40 Dmg, SPRAY, AKIMBO), Default Sword (25-40 Dmg, PIERCE), FaecPwner9000 (70-85 Dmg, SPLASH, SPRAY) (1 Post cooldown)
    Special: Dual-Wield Mode (Can carry two weapons at once if able. Damage calculation is separate)


    Space (5 Lives left)
    Parkour Playertype (HEAL) (VIGILANCE)
    250 HP
    TF2 Medigun (+20-50HP per post, HEAL), Samaritan Revolver (70 Dmg, HEADHUNTER)
    Special: Fury of Felix (Unleashes a devestating combo of melee attacks that ignore armor and guard attacks.)[/li][/list]


    Taberone (5 Lives left)
    No-Jet Playertype
    100 HP
    .880 Rifle (70-95 Dmg, HASTE, 2 Post cooldown), KZR Destructo Cannon (120-230 Dmg, PIERCE, 4 Post cooldown), M90 CAWS 20 (70-120 Dmg, PIERCE, SPRAY)
    Special:???


    Nicepoint (5 Lives left)
    Quake-like Playertype (HASTE)
    200 HP
    JSTPHVHDERSMASPRGSR (400 Dmg, 3 Post cooldown), Kaje sniper (103-115 Dmg, HASTE) and Sawn-off Shotgun (75-110 Dmg, SPRAY, PIERCE)
    Special:???


    Aqua (5 Lives left)
    Mocheeze-type Player
    350 HP
    Tsunami (50-75 Dmg, BLOODLUST) Water Constructs (40-56 Dmg, WILDCARD)
    Special: Colossus Form (HP doubles, Attacks become slower but stronger. HP becomes weaker throughout each post. Reverts after battle ends or if the user loses about 50% of their HP)


    Duck Q. (5 Lives left)
    Sport Player (Haste for 2 posts)
    230 HP
    Duck Cannon (67-95 Dmg, SPLASH), Reflector Pixel (REFLECTION, 2 Post cooldown), Action Melee (30 Dmg, COUNTER)


    Those are the basics! So who's ready to climb the Tower of Power??!!
    « Last Edit: August 18, 2015, 10:29:38 PM by Ze Operator »

    Ze Operator currently stands at the door to the Tower of Power, ready to unleash what he has created. He is about to reach for the doorknob before suddenly freezing. He couldn't fight anyone alone, as he made this Tower specifically for team-building exercises. He let his hand drop to his inventory to check his weaponry, equipping his Binary Rifle. Then, he sat at the foot of the Tower, and waited.


    -----------------


    Ze Operator Lvl. 7 (0/234 EXP)-- 350/350 HP -- Binary Rifle (Heals +20 every 3 posts)(Haste)
    Floor 0 (Outside of Tower)
    « Last Edit: August 13, 2015, 11:36:13 AM by Ze Operator »

    have ze operator aim his rifle at his own head.

    have ze operator aim his rifle at his own head.

    Not how it works. Try again.

    have ze operator enter the tower.

    have ze operator enter the tower.

    Though Operator would've waited longer for any more allies to arrive, his patience wore thin of how nobody on this particular thread made any characters to join in on this experience. And this is the last time I break the 4th Wall.

    Operator stood, turned, and kicked down the door of the tower with a bang and walked inside.

    It was dark. As Ze Operator took 20 more steps, the doors slammed shut behind him.

    Ze: "Lovely. I've made a monstrosity of a project, and now it's gonna try and send me back home to my mother in a box."

    The room began to brighten a little better, giving him better vision only to be staring at the greatest monstrosity ever seen.

    New Challenger Appeared!!!

    The Kolossus
    1500/1500 HP
    Sword Arm
    (Normal)

    -----------------


    Ze Operator Lvl. 7 (0/234 EXP)-- 350/350 HP -- Binary Rifle (Heals +20 every 3 posts)(Haste)
    Floor 1 (Kolossus Battle)

    have ze operator offer himself as food for the kolossus.

    have ze operator offer himself as food for the kolossus.

    Yeah, if you'd like to play, you're more than welcome to make a character skeleton yourself.

    On Topic:

    Ze Operator fires his Binary Rifle at the Kolossus! HASTE! 120 Dmg Dealt!
    The Kolossus swings his Sword Arm at Ze Operator! MISS!

    The Kolossus
    1380/1500 HP
    Sword Arm
    (Normal)

    -----------------


    Ze Operator Lvl. 7 (0/234 EXP)-- 350/350 HP -- Binary Rifle (Heals +20 every 3 posts)(Haste)
    Floor 1 (Kolossus Battle)

    -no fun allowed-

    have ze operator shoot himself because no fun allowed.

    have ze operator shoot himself because no fun allowed.

    Get out if you hate.

    Eh why not

    Name: Deoxys And One Noob
    HP: 300
    Playertype: Fuel-Jet
    Loadout: Gun Akimbos, Default Sword

    op is gonna win since he has a lucky horse shoe on his avatar

    op is gonna win since he has a lucky horse shoe on his avatar

    Its not a horseshoe. It's the symbol for Omega.

    Eh why not

    Name: Deoxys And One Noob
    HP: 300
    Playertype: Fuel-Jet
    Loadout: Gun Akimbos, Default Sword

    Accepted. Welcome!

    Deoxys And One Noob joins the fight!


    The Kolossus
    1380/1500 HP
    Sword Arm
    (Normal)


    Ze: "Well it's about time! What took the cavalry so long??"

    -----------------


    Ze Operator Lvl. 7 (0/234 EXP) -- 350/350 HP -- Binary Rifle (Heals +20 every 3 posts)(Haste)
    Floor 1 (Kolossus Battle)


    Deoxys And One Noob Lvl. 5 (0/210 EXP) -- 300/300 HP -- Unequipped(Can fly for 2 posts at a time.)
    Floor 1 (Kolossus Battle)
    « Last Edit: August 13, 2015, 04:59:09 PM by Ze Operator »

    wait everyone gets to control the party?  sign me the forget up

    Name: Nav
    HP: 250
    Playertype: Quake-Type
    Loadout: Repeater Gun, skis

    also have deo equip something because seriously

    Ye let me change my weapon to the JSTPHVHDERSMASPRGSR and Dual MAC-10s, and a Default Sword

    (Sorry for being so underpowered)

    The JSTPHVHDERSMASPRGSR has a 2 turn cooldown but deals a lot of damage if it hits. It may also be used as a melee weapon with it's extremely long barrel. The Dual MAC-10s are dual MAC-10s, not much to explain. The default sword is a sword (wow no one knew that)