Welcome challengers, to the Tower of Power!
On each floor, there will stand an enemy in your way,
Beat each boss, beat each character to obtain weapons and tools!
Object of the gameAs if it wasn't obvious enough, you must climb the Tower of Power, making it all the way past it's 15 floors, fighting and defeating every boss I decide to throw at you. At the very top lies your biggest challenger and adversary of Blockheads everywhere. Who? Well, play and find out!
Rules- Each player can create their own character. Character skeleton is composed of the player's Name, HP (Max 500), Playertype, Loadout and Special. Nothing more, Nothing less. If you don't wish to create one, I will make one for you.
(EXAMPLE:)
Name: Blockhead
Playertype: Fuel-Jet
HP: 150
Loadout: Default Gun, Default Rocket L., Default Sword.
Special: (Be specific, but not OP) - You have unlimited storage weapons, but can only carry one weapon and one item in battle. You can dequip and re-equip if needed, so NO Playertypes that change that rule.
- You ARE allowed to use weapons, tools or playertypes from different Add-Ons on the BL Forums, but must have their original abilities, including cooldown time, base damage or charge up. This includes OP Weaponry.
- Some weapons, tools, or even playertypes have special abilities, depending on what you choose. I will let you know what weapons abilities are.
- This thread is cooperative. That means no turning on your teammates or even killing yourself in anyway!
- You have 5 lives. Each time you lose all your HP and lose a life, you get KO'd, and someone must carry you to the next floor to proceed in the game, until you can get healed. Lose all of your lives, and you're officially dead, and can no longer proceed.
- There will be some intervals where I will allowing a dodge or even an occasional breaker. You are unable to dodge on your own.
- If the character is inactive for some time, they will be removed. Until the controller of the character PMs a reason for me to put your character back in, the character will not gain any experience or extra weapons.
- I reserve the right to change and add rules. No arguing with the host.
Special AbilitiesSome Weapons, Items or even Playertypes yield random abilities. Again, only I have the ability to state what abilities each has, let me give a couple of examples.
(--) HASTE: User deals the first attack regardless. It's possible to still be killed.
(--) STUN: Target loses ability to attack for 1-2 posts
(--) HEAL: User or target can heal.
(--) FLINCH: Stops target mid-attack.
(--) PIERCE: User deals normal damage to blocked opponents.
(--) DOUBLE STRIKE: User is able to attack twice per post. Can pretain to a certain weapon only.
(--) BLOODLUST: Target gains Dmg based on how much Dmg they inflict.
(--) SPLASH: Dmg dealt can hit multiple targets. Can hit your own allies if used carelessly.
(--) WILDCARD: A random ability is activated when the weapon is being used. The user cannot use RTD when they are using this particular effect.
These are just some of the abilities to name a few
Roll The DiceThis is a special tool that can act a a buff or debuff for the person who rolled. If you get a group effect, you and two random people of my choice will recieve the buff/debuff.
RTD can only be used once every 4 posts to the person who uses the dice. Enemies also are unable to use RTD.
Current Players
Ze Operator (4 Lives left)
Parkour Playertype (HEAL) (VIGILANCE)
400 HP
Action Melee (30 Dmg, COUNTER), Human Rocket (45-70 Dmg, SPLASH, HASTE), Pistols Akimbo (25 Dmg, AKIMBO), Binary Rifle (120 Dmg, HASTE), Invisibility Watch (Item, CLOAK), Golden Bear Plushy (???)
Special: Berserk Mode (Deals a devastating combo to the enemy. Drains half user's HP and stuns for the next 2 posts)
Deoxys And One Noob (5 Lives left)
Fuel-Jet Playertype (FLIGHT)
350 HP
JSTPHVHDERSMASPRGSR (400 Dmg, 3 Post cooldown) Dual MAC-10s (40 Dmg, SPRAY, AKIMBO), Default Sword (25-40 Dmg, PIERCE), FaecPwner9000 (70-85 Dmg, SPLASH, SPRAY) (1 Post cooldown)
Special: Dual-Wield Mode (Can carry two weapons at once if able. Damage calculation is separate)
Space (5 Lives left)
Parkour Playertype (HEAL) (VIGILANCE)
250 HP
TF2 Medigun (+20-50HP per post, HEAL), Samaritan Revolver (70 Dmg, HEADHUNTER)
Special: Fury of Felix (Unleashes a devestating combo of melee attacks that ignore armor and guard attacks.)[/li][/list]
Taberone (5 Lives left)
No-Jet Playertype
100 HP
.880 Rifle (70-95 Dmg, HASTE, 2 Post cooldown), KZR Destructo Cannon (120-230 Dmg, PIERCE, 4 Post cooldown), M90 CAWS 20 (70-120 Dmg, PIERCE, SPRAY)
Special:???
Nicepoint (5 Lives left)
Quake-like Playertype (HASTE)
200 HP
JSTPHVHDERSMASPRGSR (400 Dmg, 3 Post cooldown), Kaje sniper (103-115 Dmg, HASTE) and Sawn-off Shotgun (75-110 Dmg, SPRAY, PIERCE)
Special:???
Aqua (5 Lives left)
Mocheeze-type Player
350 HP
Tsunami (50-75 Dmg, BLOODLUST) Water Constructs (40-56 Dmg, WILDCARD)
Special: Colossus Form (HP doubles, Attacks become slower but stronger. HP becomes weaker throughout each post. Reverts after battle ends or if the user loses about 50% of their HP)
Duck Q. (5 Lives left)
Sport Player (Haste for 2 posts)
230 HP
Duck Cannon (67-95 Dmg, SPLASH), Reflector Pixel (REFLECTION, 2 Post cooldown), Action Melee (30 Dmg, COUNTER)
Those are the basics! So who's ready to climb the Tower of Power??!!