Author Topic: Bone Problem in Blender  (Read 1665 times)

Hi, I have this problem in my first add-on/model where the gun looks like this:  



This is how my bone points look in blender:  



Note:  I followed http://forum.blockland.us/index.php?topic=66763.0 and http://forum.blockland.us/index.php?topic=157886.0 in order to set these up.
Since the pictures had expired, I had to go off the text and this is the best I comprehended.

The gun is the correct scale and centered because I based it off the blockland hands rig.

What do i do to fix this?

List of the parent:
Shape->Detail32->Armature1, Armature2, parts of model


I'm not super familiar with modeling yet, but the tutorial I followed said to ctrl+A, and scale to obj and rotation data or something like that before exporting.

I'm not super familiar with modeling yet, but the tutorial I followed said to ctrl+A, and scale to obj and rotation data or something like that before exporting.

Correct, I did that.  I'd also like to ask are the bones a.k.a. mount points correctly placed?