Author Topic: What Blockland Server(s) are you hosting/did you host before/will you host?  (Read 2015 times)

i'd like to host a pit of 100 trials server some time, but I can't code, model, or event the things i would need
either that or a dedicated space station freebuild

i'd like to host a pit of 100 trials server some time, but I can't code, model, or event the things i would need
either that or a dedicated space station freebuild
I could help code or event. PM me.

Used to host Hide and Seek which got popular. I now sometimes host Grapple Sniper TDM or Crumbling Arena.

500 level element themed challenge. i estimate that it will be done by mid 2016 if the game is still alive

Hosted a freebuild in 2013, then I hosted SMM on and off since early 2014ish to today, but either no one can/will join anymore. I also can host that Survival gamemode, and I also would host a disaster gamemode I'm making if I bothered to work on it (needs a code overhaul + school so don't count on it anytime soon).

i host a server in my panties now a days

i used to host more challenges than i can count, freebuilds, dm/tdms, hotel servers (which was actually the first server i ever hosted), zelda themed servers, pokemon servers, i remember one time i hosted server with only like 4 ppl and we played monopoly.......

i want to host more challenges, but no one joins my server much anymore :( ill have like a lucky day where 18 ppl will show up for some reason and then my server will be dead again for a month

fort wars like the good ol days now that GSF's PTG is coming along so well
i just need to finish making the weapon pack for it one of these days lol

i want to host more challenges, but no one joins my server much anymore :( ill have like a lucky day where 18 ppl will show up for some reason and then my server will be dead again for a month
ahhh the trials of hosting
it's mostly disappointing

i'd like to host a pit of 100 trials server some time, but I can't code, model, or event the things i would need
all you need is knowledge of bot holes and bot events, a couple of enemy playertypes (dragons, brachiosaurus) and a playertype with 10000hp that bosses or tougher enemies can have (with it's health toned down via events)

also probably some items and weapon addons

is there anything else that would be needed

I could help code or event. PM me.
if anything around the server comes to fruition, I'll let you know
all you need is knowledge of bot holes and bot events, a couple of enemy playertypes (dragons, brachiosaurus) and a playertype with 10000hp that bosses or tougher enemies can have (with it's health toned down via events)

also probably some items and weapon addons

is there anything else that would be needed
I haven't worked at all on this besides coming up with it, so I'm not sure what all is needed
the thing that stands out to me the most is a party system and a way to run ~4 100 room dungeons without letting players bump into each other, without lagging the server terribly, and resetting the room when someone leaves it, along with coming up with a system to keep the exit blocked until all of the enemies in the room have been defeated

I'm sure that once that's been figured out, the rest of the server shouldn't be too hard to finish, just coming up with a shop and about 100 different enemies encounters
« Last Edit: September 04, 2015, 12:46:58 PM by WaterOre »

used to host a Sci-Fi RP
now this

i used to host more challenges than i can count, freebuilds, dm/tdms, hotel servers (which was actually the first server i ever hosted)

Hotel server? That seems interesting.

I want to host some sandbox serve but I want it to be dedicated, can't do that though so

hotel servers (which was actually the first server i ever hosted)
oh man hotels
those were the tall empty builds where each player had their own floor to build on wasn't it?

if anything around the server comes to fruition, I'll let you knowI haven't worked at all on this besides coming up with it, so I'm not sure what all is needed
the thing that stands out to me the most is a party system and a way to run ~4 100 room dungeons without letting players bump into each other, without lagging the server terribly, and resetting the room when someone leaves it, along with coming up with a system to keep the exit blocked until all of the enemies in the room have been defeated

I'm sure that once that's been figured out, the rest of the server shouldn't be too hard to finish, just coming up with a shop and about 100 different enemies
you're going to need a spectacualar abuse of teledoor events for room resetting and lots of "onBotDeath -> decreasePrintCount"'s to count how many enemies in the room have been defeated

dunno about the first two though

I used to host a zombie server, got really popular. But it was really poorly made.