No go. All that does is make it float in space (which it normally does), but at the position of when it's first spawned. If I make it static after it gets ejected up and 'lands', it stops floating upwards if I stand colliding with it.
Edit: looks like when it floats upwards it goes to the top of my collision box
Edit 2: Temporary fix is to spawn it at getPosition + "0 0 0.1" and disable the velocity. It sits on the ground like a good little teleporter. Granted, this isn't because of actual gravity, just because it was spawned initally into the ground. I need an actual fix though, since considering this is a teleporter, it would be bad if it started spawning people mid-air [accomplished by jumping up and spawning one]. Where's gravity when you need it?
I can't seem to collide with the teleporters if they're spawned that way. If I spawn them with velocity, on getPos, they go up but stop at the same level every other one does. Then, they just stay there.