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Author Topic: warframe  (Read 16282 times)

warframe makes for good r34

warframe makes for good r34
too bad the guy that made the best stuff doesnt want to do it anymore

corpus are the easiest faction to fight what the ungodly forget are you smoking or what stuffty builds are you using
this is just absurdly incorrect

Corpus have shields of ungodly forget
Moa rape (forget those stuffty ass shockwave moas)
Pierce and slash damage tear through anyone like a hot knife through butter

Infested can easily be ripped and torn apart like the squishy Grineer and their almost zero shielding.
They don't constantly paralyze you and toxin damage is minimal at best.
The kamikaze infested literally can be picked off from afar no problem.
If you can crowd control and have good mobility, you can avoid ancients and gangs of other infested from piling on you.

warframe makes for good r34



:3c

Each faction has their annoying enemies,
Corpus have nullifiiers (and soon to be Corpus on wheel), Infested have the Infested Moas, and Grineer have Bombards/Naplams + sometimes a manic

(and soon to be Corpus on wheel)

Who in the right mind would make hell on wheels?

too bad the guy that made the best stuff doesnt want to do it anymore
thank god for paheal

Who in the right mind would make hell on wheels?
This is their idea of a modular corpus design now

In Corpus land, having armor just means youre a bitch, so you gotta rollerblade around in dress clothes and helmets that will break your neck
They are going to have an aura effect tied to their dumb helmets


Corpus have shields of ungodly forget
Moa rape (forget those stuffty ass shockwave moas)
Pierce and slash damage tear through anyone like a hot knife through butter

Infested can easily be ripped and torn apart like the squishy Grineer and their almost zero shielding.
They don't constantly paralyze you and toxin damage is minimal at best.
The kamikaze infested literally can be picked off from afar no problem.
If you can crowd control and have good mobility, you can avoid ancients and gangs of other infested from piling on you.
here i'll fix this tremendously ignorant post for you because you don't seem to know what gimmick means

corpus have:
-The most fragile units hands down.
-An over-reliance on shields, a terrible defensive option that pales in comparison to the damage reduction provided by grineer armor or ancient healers at higher levels.
-Shockwave MOAs that can knock you down if you're an idiot and can't see a slowly expanding orange ring.
-Anti MOAs, which are a bit more annoying but still easy to avoid if you know they're there.
-Lots of shield drones for free kills if you have a Mag or Combustion Beam or Amprex or other reliable electric proc.
-Primarily shock, arctic, and guardian eximuses, all either defensive or useless types that can be picked off easily or simply left alone while you deal with other stuff. There are no arson, caustic, or venomous eximuses among their ranks, and the only energy leeches are prodmen that fall over in a stiff breeze.
-Nullifiers, who will put a stop to Iron Skin tankery in a hurry, but are otherwise probably the flimsiest enemy in the game.

infested have
-MOAs that spit slow fields.
-MOAs that spit annoying bees.
-Both those MOAs are also Shockwave MOAs.
-Runners that can stagger you if they explode.
-Runners that can knock you down if they jump on you.
-Ospreys that fly over you, cropdusting you with toxic procs.
-Leechy beetles that slap you on the butt and slow you down.
-Crawlers that are too low to the ground to be hit by most melee attacks, unless you ground pound or have a stance that does vertical cleaves.
-Crawlers that barf on and stunlock you.
-Crawlers that seemingly always proc electricity.
-Crawlers that sneak in among the hordes of enemies and turn into a toxin cloud.
-The Ancient enemy type, who can stretch armstrong you from across the room and drag you through all sorts of nastiness, like toxic cropdust farts.
-Ancient Healers, who buff up damage resistance to ridiculous levels.
-Ancient Disruptors, who can get rid of your ENTIRE energy pool.
-Toxic Ancients, who ignore your shields with their attacks.
-Toxic, Parasitic Ancients, who in addition to being toxic ancients, drain your energy if they're nearby and are usually accompanied by healers to make removing them that much more of a pain.
-Parasitic Chargers, the only Eximus that unit can even be, flying out the ass, also often accompanied by healers.
-Venomous Toxic Ancients, who are even MORE about those shield-ignoring procs.
-Caustic Eximuses everywhere, behaving like Shockwave MOAs but with a faster, longer ranged ring of knockdown that can't be avoided as easily.

Yes, each of these enemies individually are "easy pickings", but when the game starts sending stuff tons of things at you then you don't always get the opportunity to calmly pick off the ospreys before they cropdust you because there are at least a dozen other enemies in the room, many of them more threatening than a linear cloud of damage. This does not make infested "unfair" or "difficult" and in my opinion it actually makes them the most fun to fight out of the factions, but saying corpus is more gimmicky than infested is an outright lie. If you have trouble with loving Corpus of all things then you need to seriously re-evaluate your loadouts. Maybe don't take your infested-killing kit to corpus missions.

i didn't know people like this actually exist, i thought they were just a myth
Bruh.
Ash Prime is better than Loki Prime in my opinion. Ash has received a major buff to Blade Storm months ago, and people still don't notice it. If you're bladestorming an enemy that is not a boss, its guaranteed to die. Blade storm does 5k damage and more, and if the enemy doesn't die, Ash will attack it a second time, third time, up to 12 times. It is usually dead by the 5th time. (And that's the lvl 100 Corrupt Bombard Eximus's.) Also, when you Blade Storm, Ash will also have decoys depending on the enemy count which will also deal damage and speed up the process. When Mesa gets reworked, I would want Ash during Dracos.
Ash's Smoke Screen can last up to 14(iirc) seconds with a max continuity. Primed Continuity lasts around 20 secs. 14 seconds is all I need to get out of a sticky situation. If you need Loki's 30+ seconds of invisibility, you're truly bad at the game.
Now, their teleports. Ash's teleport is useful because instead of switching enemies, you can get right up to them, or teleporting to players is easier, because you don't switch them. Switch Teleport is one of the most trolliest moves in the game, because you never actually have to switch someone out of a dangerous situation. People will just swap you so you can't get to extraction (Trust me its happened before). If you actually had to, it would be impossible because of the amount of enemies crowding the player. It would also anger them.
Ash's Seeking Shuriken: Not only does it do wicked damage, but you can obtain an augment for it that will remove the enemy's armor by 70%. This is extremely useful for endgame and boss fights. Ash also has higher armor, health, and shield.
Don't get me wrong, Loki is still a good frame and Radial Disarm is really great but that's all I use him for. I rarely go invisible and I couldn't care less if it lasted 10 seconds because that's all I need.
« Last Edit: September 23, 2015, 10:38:56 PM by Sheepocalypse »


dude, its not about dealing damage, loving everyone can deal damage

do you even know how much utlity loki brings into the table?
youre gonna want all of it when mooks get so loving tough and your damage skills just wont cut it

Praising pure damage abilities is the calling card of someone who is inexperienced with how this game works. Take a look at what most of the widely-accepted "best" frames are, namely Trinity, Nekros, Vauban, Frost (sometimes), and Loki. None of these frames are sought after for their ability to do damage with powers. This is because enemy scaling means that as you go longer in defense, survival, or other endless missions, your precious shurikens and blade storms will do less and less damage as enemy resistances pile up. Eventually, blade storm won't even kill anyone, and boy won't you look foolish after putting on such a flashy show. These frames up above, however, will always be able to perform to their strengths no matter how long you go into a mission.

Whether it's wave 1 or 100, Trinity will always be able to heal the team with Blessing and restore their energy with Energy Vampire; Nekros will always be able to make it rain drops with Desecrate; Vauban will always be able to immobilize large groups of enemies with Bastille; Frost will always be able to keep the defense object safe from ranged enemies with Snow Globe; and Loki will always be able to distract groups with Decoy, revive teammates safely with Invisibility, drag priority targets like Ancient Healers away from groups or pull a vulnerable ally out of the fire with Switch Teleport, or loving take everyone's weapon away and force them to use stuffty stunsticks with Radial Disarm. If we're bringing augments into this, Loki compares even more favorably to Ash because Irradiating Disarm will proc confusion on all afflicted enemies, turning a savage Grineer assbeating into a chaotic and hilarious mosh pit. What does Ash do in the long game? You watch a cutscene and then get your ass whooped when it fails to kill everyone like it did in waves 1-20.

Ash is fine for DEAC, but don't even try comparing him to the literal God that is Loki. There is never a situation where I have thought to myself "boy my team sure needs an Ash", especially when Frost's Avalanche does comparable damage (1500+400 compared to 2000 at max rank), has a similar range, and freezes enemies solid so that even if the damage itself doesn't kill them, they are left completely vulnerable for several seconds.

If you need Loki's 30+ seconds of invisibility, you're truly bad at the game.
Hilariously hypocritical, considering your idea of a good frame is "press 4 to win"
« Last Edit: September 23, 2015, 11:41:25 PM by Qwepir »

Bruh.
Ash Prime is better than Loki Prime in my opinion. Ash has received a major buff to Blade Storm months ago, and people still don't notice it. If you're bladestorming an enemy that is not a boss, its guaranteed to die. Blade storm does 5k damage and more, and if the enemy doesn't die, Ash will attack it a second time, third time, up to 12 times. It is usually dead by the 5th time. (And that's the lvl 100 Corrupt Bombard Eximus's.) Also, when you Blade Storm, Ash will also have decoys depending on the enemy count which will also deal damage and speed up the process. When Mesa gets reworked, I would want Ash during Dracos.

The thing about Press 4 to Watch Cutscene is that it's time consuming. The moment you stop killing literally everything in one hit you might as well just take Loki. Loki can remove the threat of any number of enemies within a radius just about immediately, thus making Radial Disarm better as a crowd control ability because while it will not kill all of the enemies, it will render them harmless, unless you don't pay any attention. In certain situations, no, Radial Disarm is not as useful as Blade Storm, however those situations are simply "There are infested which for some reason Loki can't actually disarm." That's really it, and most Infested are melee-only already so what's he going to do. Replace their arms with prods?
Speaking of prods they just stick out of Moa's heads and that's loving hilarious.

Ash's Smoke Screen can last up to 14(iirc) seconds with a max continuity. Primed Continuity lasts around 20 secs. 14 seconds is all I need to get out of a sticky situation. If you need Loki's 30+ seconds of invisibility, you're truly bad at the game.

Are you seriously defending Ash's "Press 4 to Watch a Cutscene While the Game Plays Itself for You" while calling people out for speccing Loki to have 30 seconds of invisibility.
Because that's hysterical and I hope you reflect upon how silly you sound.

Now, their teleports. Ash's teleport is useful because instead of switching enemies, you can get right up to them, or teleporting to players is easier, because you don't switch them. Switch Teleport is one of the most trolliest moves in the game, because you never actually have to switch someone out of a dangerous situation. People will just swap you so you can't get to extraction (Trust me its happened before). If you actually had to, it would be impossible because of the amount of enemies crowding the player. It would also anger them.

What I'm seeing here is somebody who's upset because they had to waste a couple of seconds walking back to extraction after they got Switch Teleported out of extraction. Which isn't even possible any more because people kept whining about it. In addition, Switch Teleport does, theoretically, have greater utility than Ash's teleport. After all, Ash can't put an Ancient Healer across the room away from the things it was providing a damage buff. As of Mobility 2.0, Ash's teleport has effectively been rendered useless anyways, because in the time I could take to cast that, I could've just pirouetted across the room to slap a Heavy Gunner in the face.

Ash's Seeking Shuriken: Not only does it do wicked damage, but you can obtain an augment for it that will remove the enemy's armor by 70%. This is extremely useful for endgame and boss fights.

You could also take two Corrosive Projections in your party and get only a 10% lower reduction in armor against literally every enemy in the level. Or take three, granting a greater bonus, again against every enemy in the level. Alternatively, four, because the other auras aren't nearly as powerful for long hauls. Because four Corrosive Projections provides 100% reduction to armor against every enemy in the level.

Ash also has higher armor, health, and shield.

Good job, that's approximately irrelevant when you consider that Loki's point is not to take fire but rather to make it so that fire does not happen.

Don't get me wrong, Loki is still a good frame and Radial Disarm is really great but that's all I use him for. I rarely go invisible and I couldn't care less if it lasted 10 seconds because that's all I need.

Have fun not going to wave 60 in Tower IV Defense because Ash becomes irrelevant. In the meantime I will enjoy being able to trivialize everything from Fusion Moas to Bombards using Radial Disarm, all while not being in any danger of my own. Or the luxury of being Nekros and just using Desecrate to support the team in their grinding endeavors. Or being Trinity and keeping everybody topped off on energy, health, and shields, all while reducing their incoming damage by 99%. Or by being Vauban and tossing down Bastilles and Vorteces, thus bringing to the table immense crowd control and supporting the team that way.
« Last Edit: September 23, 2015, 11:39:23 PM by xxxxkill »

Motherloving blf signed me out while I was doing math on ash's damage v lvl 100 corrupted bombard so there goes all my goddamn hard work. Anyways, looking on my calculator history,
if you had bladestorm with 100% power strength and attacked 12 times while soloing a t4 survival (excluding slash procs, and slash's reduced damage vs alloy armor):
the corrupted bombard would have 98.9% damage reduction, meaning you deal 1.1% of bladestorm damage. One point loving one percent is literally nothing, at which its not worth having damage abilities and utility abilities win.

I had the numbers calculated if you had seeking shuriken on, but that work is gone now. Of course if you were in a squad that has all corrosive projections, thats an entirely different story.

A number I still remember, Corrupted bombards at lvl 100 have 7860.625 alloy plate armor lol.

« Last Edit: September 24, 2015, 12:35:23 AM by Jonathant1 »

Edgestorm does finisher damage though, which ignores armor. However it still suffers from being a damage-only ability with no special frills, meaning it will still become useless eventually. Then again, if I did the math right, a level 100 bombard will still have more health than can be taken away with Ash's 4, so again, it's crap.
« Last Edit: September 24, 2015, 01:10:23 AM by Qwepir »