Corpus have shields of ungodly forget
Moa rape (forget those stuffty ass shockwave moas)
Pierce and slash damage tear through anyone like a hot knife through butter
Infested can easily be ripped and torn apart like the squishy Grineer and their almost zero shielding.
They don't constantly paralyze you and toxin damage is minimal at best.
The kamikaze infested literally can be picked off from afar no problem.
If you can crowd control and have good mobility, you can avoid ancients and gangs of other infested from piling on you.
here i'll fix this tremendously ignorant post for you because you don't seem to know what gimmick means
corpus have:
-The most fragile units hands down.
-An over-reliance on shields, a terrible defensive option that pales in comparison to the damage reduction provided by grineer armor or ancient healers at higher levels.
-Shockwave MOAs that can knock you down if you're an idiot and can't see a slowly expanding orange ring.
-Anti MOAs, which are a bit more annoying but still easy to avoid if you know they're there.
-Lots of shield drones for free kills if you have a Mag or Combustion Beam or Amprex or other reliable electric proc.
-Primarily shock, arctic, and guardian eximuses, all either defensive or useless types that can be picked off easily or simply left alone while you deal with other stuff. There are no arson, caustic, or venomous eximuses among their ranks, and the only energy leeches are prodmen that fall over in a stiff breeze.
-Nullifiers, who will put a stop to Iron Skin tankery in a hurry, but are otherwise probably the flimsiest enemy in the game.
infested have
-MOAs that spit slow fields.
-MOAs that spit annoying bees.
-Both those MOAs are also Shockwave MOAs.
-Runners that can stagger you if they explode.
-Runners that can knock you down if they jump on you.
-Ospreys that fly over you, cropdusting you with toxic procs.
-Leechy beetles that slap you on the butt and slow you down.
-Crawlers that are too low to the ground to be hit by most melee attacks, unless you ground pound or have a stance that does vertical cleaves.
-Crawlers that barf on and stunlock you.
-Crawlers that seemingly always proc electricity.
-Crawlers that sneak in among the hordes of enemies and turn into a toxin cloud.
-The Ancient enemy type, who can stretch armstrong you from across the room and drag you through all sorts of nastiness, like toxic cropdust farts.
-Ancient Healers, who buff up damage resistance to ridiculous levels.
-Ancient Disruptors, who can get rid of your ENTIRE energy pool.
-Toxic Ancients, who ignore your shields with their attacks.
-Toxic, Parasitic Ancients, who in addition to being toxic ancients, drain your energy if they're nearby and are usually accompanied by healers to make removing them that much more of a pain.
-Parasitic Chargers, the only Eximus that unit can even be, flying out the ass, also often accompanied by healers.
-Venomous Toxic Ancients, who are even MORE about those shield-ignoring procs.
-Caustic Eximuses everywhere, behaving like Shockwave MOAs but with a faster, longer ranged ring of knockdown that can't be avoided as easily.
Yes, each of these enemies individually are "easy pickings", but when the game starts sending stuff tons of things at you then you don't always get the opportunity to calmly pick off the ospreys before they cropdust you because there are at least a dozen other enemies in the room, many of them more threatening than a linear cloud of damage. This does not make infested "unfair" or "difficult" and in my opinion it actually makes them the most fun to fight out of the factions, but saying corpus is more gimmicky than infested is an outright lie. If you have trouble with loving
Corpus of all things then you need to seriously re-evaluate your loadouts. Maybe don't take your infested-killing kit to corpus missions.