Author Topic: BLF attempts to conquer Japan [Laughter?]  (Read 1610 times)



attack the dudes I guess? what can we even do

attack the dudes I guess? what can we even do

You cut the first militant in half!
The second militant charges at you!
Looter 2 stabs him with a knife!

NEXT WAVE INBOUND!

An eyepatched guy is leading them!

Health: 10/10
Armor: 15/15
Soul: 0/10
Gold: 175
Armor: Leather Clothing, Fedora (or whatever Indy wears)
Armament: Basic Whip [10 Attack, 5 Defense, 3 Speed, 0 Disarm, 5 Stun]
Inventory: 3/15 lb.
   - Basic Whip [5 Attack, 0 Defense, 5 Speed, 10 Disarm, 10 Stun] [1 lb.]
   - Basic Whip [5 Attack, 0 Defense, 5 Speed, 10 Disarm, 10 Stun] [1 lb.]
   - Lead Katana [10 Attack, 5 Defense, 3 Speed, 0 Disarm, 5 Stun] [10 lb.] (EQUIPPED)
   - Iron Helmet [+15 Armor] [2 lb.]
   - Fedora [+0 Armor] [0 lb.]
ALLIES:
 - Looter 1 [5/5 HP]
  - Looter 2 [3/3 HP]

ENEMIES [Wave 1/2]
 - Blue / White Militant 3 [2/2 HP] [2/2 Armor] [Stone Katana, 2 Damage]
 - Blue / White Militant 4 [4/4 HP] [2/2 Armor] [Iron Katana, 4 Damage]
     - Eyepatched General [7/7 HP] [3/3 Armor] [Shockite Katana, 4 Electric Damage]

WINNING CONDITIONS: Get to the boss and kill him!
LOSING CONDITIONS: Die, lose a party member!

Equip your best whip and attempt to disarm general.

Equip your best whip and attempt to disarm general.
You quick draw your whip, and whip it at the general, but he cuts it in half!
"Hm, fool." he says, angering you.

Health: 10/10
Armor: 15/15
Soul: 2/10
Gold: 175
Armor: Leather Clothing, Fedora (or whatever Indy wears)
Armament: Basic Whip [10 Attack, 5 Defense, 3 Speed, 0 Disarm, 5 Stun]
Inventory: 3/15 lb.
   - Basic Whip [5 Attack, 0 Defense, 5 Speed, 10 Disarm, 10 Stun] [1 lb.] [CUT IN HALVES]
   - Basic Whip [5 Attack, 0 Defense, 5 Speed, 10 Disarm, 10 Stun] [1 lb.]
   - Lead Katana [10 Attack, 5 Defense, 3 Speed, 0 Disarm, 5 Stun] [10 lb.] (EQUIPPED)
   - Iron Helmet [+15 Armor] [2 lb.]
   - Fedora [+0 Armor] [0 lb.]
ALLIES:
 - Looter 1 [5/5 HP]
  - Looter 2 [3/3 HP]

ENEMIES [Wave 1/2]
 - Blue / White Militant 3 [2/2 HP] [2/2 Armor] [Stone Katana, 2 Damage]
 - Blue / White Militant 4 [4/4 HP] [2/2 Armor] [Iron Katana, 4 Damage]
     - Eyepatched General [7/7 HP] [3/3 Armor] [Shockite Katana, 4 Electric Damage]

WINNING CONDITIONS: Get to the boss and kill him!
LOSING CONDITIONS: Die, lose a party member!

Stab the 3rd militant with the katana, repeatedly stab him until he is bleeding so much he won't survive

You stab him repeatedly until he's literally begging for mercy. You ignore them and you continue his painful death. He dies screaming. That's dark.
Your allies begin to attack militant 4.

Added Moral Alignment bar. If it gets in the negatives, you're oficially considered insane. If it's above 10, it's good. If it's 9 through 5, you're neutral. 4 - 0 is Evil, and -1 and under is insane. Insanity is self explanatory, but the rest of the alignments will have their effects shown later.

Health: 10/10
Armor: 15/15
Soul: 5/10
Moral Alignment: 4 [Kind of Evil]
Gold: 175
Armor: Leather Clothing, Fedora (or whatever Indy wears)
Armament: Basic Whip [10 Attack, 5 Defense, 3 Speed, 0 Disarm, 5 Stun]
Inventory: 3/15 lb.
   - Basic Whip [5 Attack, 0 Defense, 5 Speed, 10 Disarm, 10 Stun] [1 lb.] [CUT IN HALVES]
   - Basic Whip [5 Attack, 0 Defense, 5 Speed, 10 Disarm, 10 Stun] [1 lb.]
   - Lead Katana [10 Attack, 5 Defense, 3 Speed, 0 Disarm, 5 Stun] [10 lb.] (EQUIPPED)
   - Iron Helmet [+15 Armor] [2 lb.] (EQUIPPED)
   - Fedora [+0 Armor] [0 lb.]
ALLIES:
 - Looter 1 [5/5 HP]
  - Looter 2 [3/3 HP]

ENEMIES [Wave 1/2]
 - Blue / White Militant 4 [4/4 HP] [2/2 Armor] [Iron Katana, 4 Damage]
     - Eyepatched General [7/7 HP] [3/3 Armor] [Shockite Katana, 4 Electric Damage]

WINNING CONDITIONS: Get to the boss and kill him!
LOSING CONDITIONS: Die, lose a party member!
« Last Edit: September 30, 2015, 04:16:21 PM by Space1255 »

No, he was screaming.  He dishonored his general, his self, and his family.  It was good to silence him for his cries..

No, he was screaming.  He dishonored his general, his self, and his family.  It was good to silence him for his cries..
Bruh (-1 Alignment)
The looters bail on you after they kill the fourth militant. Just you and good'ol cyclops here.

Health: 10/10
Armor: 15/15
Soul: 5/10
Moral Alignment: 3 [Kind of Evil]
Gold: 175
Armor: Leather Clothing, Fedora (or whatever Indy wears)
Armament: Basic Whip [10 Attack, 5 Defense]
Inventory: 3/15 lb.
   - Basic Whip [5 Attack, 0 Defense] [1 lb.] [CUT IN HALVES]
   - Basic Whip [5 Attack, 0 Defense] [1 lb.]
   - Lead Katana [10 Attack, 5 Defense] [10 lb.] (EQUIPPED)
   - Iron Helmet [+15 Armor] [2 lb.] (EQUIPPED)
   - Fedora [+0 Armor] [0 lb.]
ALLIES:
 None

ENEMIES:
     - Eyepatched General [7/7 HP] [3/3 Armor] [Shockite Katana, 4 Electric Damage]

WINNING CONDITIONS: Get to the boss and kill him!
LOSING CONDITIONS: Die!
« Last Edit: September 30, 2015, 08:48:58 PM by Space1255 »

What is the resilience of shockite?


lower combat detail to the point that even a toddler can understand it