datablock AudioProfile(hornSound)
{
filename = "./sound/horn.wav";
description = AudioClose3d;
preload = true;
};
function testcar::onTrigger(%data, %obj, %trigger, %state)
{
// data = datablock
// obj = object number
// trigger = 0 for "fire", 1 for "jump", 3 for "thrust"
// state = 1 for firing, 0 for not firing
if(%trigger == 1)
{
serverplay3d(hornsound,%obj.getTransform());
}
}
Try that. When you push Space, the sound plays.