datablock AudioProfile("Name Goes Here"){ filename = "./'file name.wav"; description = AudioClosest3d; preload = false;};
Put a server.cs in the file with the .wav, and type this in-snip-Then you can zip it and you should be set to go!
That's all? No description tags or anything like that?
Sound_(Soundname)
Title: Testing SoundAuthor: NameThis is a sound for testing
Namecheck.txt isn't ever required and you can only use .oggs for music.