
Dungeons & Dragons is a Blockland Gamemode based off the tabletop RPG of the same name. We've played over 60 2+ hour games on this map, and have fine-tuned it for the most accessible and fun gameplay possible. You control a miniature who goes on 100% open off-the-rails adventures in the mythical lands of Faerun and Planescape.
We need more players. The table holds 6 people max, but we usually host with 4, because so few are online. If you'd like to play with us on Fridays/Saturdays (no experience necessary) say so in a reply, along with your steam name. Please, only say so if you mean it, because slots are very limited.
Images:
Our table, deep in the hidden grove...
A paladin does battle with the Tarrasque, allowing the rest of the party to escape!
The party infiltrates a secret meeting!
June 12th, 2013, the day our adventure began!Sessions:
Session 1:
Our party originated as 3 wanna-be adventurers, a cleric (Tyrius), warlock (Irbran), and fighter (Ragnar). The fighter was a blacksmith, and his boss was being extorted by a gang. We attacked the extorter in the streets, beat him up, and stole his money. He alerted the town guards, and seeing us only as robbers, banished us from our hometown of Phent. We headed north, into the woods, where we found a mysterious extra-planar portal. From it emerged a celestial bear, which attacked us on the path. After defeating it, we emerged in the forest town of Yeshelmaar, where the cleric (Tyrius) was seduced and attacked by succubus. After the attack, we fled the village, and our adventure continued.
Session 2:
We arrived in a poor village called Bezentil, where our cleric healed a young child in exchange for a family heirloom--a bow and arrow. We left the town, and were attacked by bandits, but fought through them. Arriving in the town of Ashane, a fisherman told us that the other fisherman were disappearing, and would pay us to investigate. Coincidentally, he knew archery, and offered to give Tyrius lessons if he resolved the issues. We set out onto the water in a boat, and were almost killed by a young kraken! We jumped in the water to battle it, and finally emerged victorious. Our cleric learned archery.
Session 3:
We headed north to the extremely poor town of N'jast, noting that it had a brilliant cathredal in the center, despite mass poverty. The cathedral offered us food and a bed if we stayed for their service, so we did. In the middle of the service, our group was attacked, and tied up to be sacrificed, along with some other adventurers. As the others were sacrificed, our group broke free, and fled the cathedral. The high priest stabbed himself in the chest, and warped into a horrifying spider! He chased us outside, and the village attacked us as an angry mob. We fled to the roof of the cathedral (via a grapple-hook) and began to climb as the spider chased us. Emerging on the highest peak, we cast Glitterdust, blowing the spider off of the tower, and impaling him on a spire far below. We quickly fled the town, but were attacked by more spider cultists on the road. We fought through them, barely.