Author Topic: Remember Greek2me's Trench Wars?  (Read 8120 times)


Links to good weapons?

I'll also be adding TBP's map.

Ladle, that looks awesome.
just nerf the smg to not impulse the player on bullet hit, and maybe increase crossbow non-headshot damage.

will you remove the lava map? also, if you're looking for more maps, I can make one.

just nerf the smg to not impulse the player on bullet hit, and maybe increase crossbow non-headshot damage.
if you're increasing the damage on that, increase the cooldown time a bit

did you not even try the semi auto rifle or what

did you not even try the semi auto rifle or what

No, I haven't had time to set up a test server for all the changes yet.

>real
>bl

or weapon, really. feels like airsoft or a toy gun. w/e

new map!!!!
greek said he'd put it in so :D



everything is diggable except for the grey and black parts.
« Last Edit: December 03, 2015, 02:10:04 AM by Conan »

It'll replace the one Bushido hates.

Looks festive, Conan, but I'd enjoy a trench map that doesn't have lava below and isn't surrounded by huge black walls for once.

Looks festive, Conan, but I'd enjoy a trench map that doesn't have lava below and isn't surrounded by huge black walls for once.
its meant as the replacement to the one map that is like that; all the other maps in the rotation are normal no-open-pits-by-default maps.

and isn't surrounded by huge black walls for once.
to be fair there isn't really a smoother way to do it without it causing issues

wait that looks like the bridges between the center and the outsides are total bottlenecks and people can just fire into the openings for easy kills

or worse just right down the bridge because there's nowhere to dodge but up, which is a pretty stuff option anyway

It also looks like someone can just get on top of the dirt towers and snipe anyone anywhere.

its meant as the replacement to the one map that is like that; all the other maps in the rotation are normal no-open-pits-by-default maps.
Alright haha

to be fair there isn't really a smoother way to do it without it causing issues
I've seen trench maps with interesting backgrounds. Just make the boundary walls invisible.

wait that looks like the bridges between the center and the outsides are total bottlenecks and people can just fire into the openings for easy kills

or worse just right down the bridge because there's nowhere to dodge but up, which is a pretty stuff option anyway
i wanted to avoid using invisible bricks to support the bridge, since maybe people would want to build some sort of barricade in the middle. i'll switch from using the 8x cube supports to 4x cube supports so its less of a firing lane and more like an open-topped bridge.

and dont forget people can still build their own bridges - the main difference is that there is already a bridge in the first place, so teams will have to both defend and build at the same time.

I've seen trench maps with interesting backgrounds. Just make the boundary walls invisible.
would take up more bricks though - one positive thing about trench tdms are that the base brickcount is usually low so almost everyone can play on them


i'll pm greek the updated save of this later. the dirt towers are now 3 64x away from the bases - it just looks closer in the picture.

EDIT: Updated.
« Last Edit: December 03, 2015, 01:25:28 PM by Conan »