Never mind.
Add an ; on the line that's missing it.
datablock fxLightData(EmptyLight : RedOrangeLight)
{
uiName = "Empty Light";
radius = 0;
brightness = 0;
color = "0 0 0 0";
flarebitmap = "base/lighting/lightfalloffmono"
};
Remove the random 036 at the end.
datablock fxLightData(BrownLight : RedOrangeLight)
{
uiName = "Brown Light";
color = "0.8 0.4 0 1";036
};