//-----------------------------------------------------------------------------// Torque Game Engine // Copyright (C) GarageGames.com, Inc.//-----------------------------------------------------------------------------datablock TSShapeConstructor(MiniFigDts){ baseShape = "./minifig.dts"; sequence0 = "./minifig_root.dsq root"; sequence1 = "./minifig_run.dsq run"; sequence2 = "./minifig_back.dsq back"; sequence3 = "./minifig_side.dsq side"; sequence4 = "./minifig_look.dsq look"; sequence5 = "./minifig_crouch.dsq crouch"; sequence6 = "./minifig_fall.dsq fall"; sequence7 = "./minifig_root.dsq land"; sequence8 = "./minifig_standjump.dsq jump"; sequence9 = "./minifig_crouchRun.dsq crouchRun"; sequence10 = "./minifig_crouchBack.dsq crouchBack"; sequence11 = "./minifig_crouchSide.dsq crouchSide"; sequence12 = "./minifig_root.dsq walk"; sequence13 = "./minifig_root.dsq death5"; sequence14 = "./minifig_root.dsq death6"; sequence15 = "./minifig_root.dsq death7"; sequence16 = "./minifig_root.dsq death8"; sequence17 = "./minifig_root.dsq death9"; sequence18 = "./minifig_spearready.dsq spearready"; sequence19 = "./minifig_spearThrow.dsq spearThrow"; sequence20 = "./minifig_talk.dsq talk"; sequence21 = "./minifig_headup.dsq headUp"; sequence22 = "./minifig_talk.dsq talk"; sequence23 = "./minifig_headside.dsq headside"; sequence24 = "./minifig_standjump.dsq standjump"; sequence25 = "./minifig_headup.dsq headUp"; sequence26 = "./minifig_armAttack.dsq armAttack"; sequence27 = "./minifig_armReadyLeft.dsq armReadyLeft"; sequence28 = "./minifig_armReadyRight.dsq armReadyRight"; sequence29 = "./minifig_armReadyBoth.dsq armReadyBoth"; sequence30 = "./minifig_fall.dsq sit";};datablock DebrisData( MinifigDebris ){ explodeOnMaxBounce = false; elasticity = 0.15; friction = 0.5; lifetime = 4.0; lifetimeVariance = 0.0; minSpinSpeed = 40; maxSpinSpeed = 600; numBounces = 5; bounceVariance = 0; staticOnMaxBounce = true; gravModifier = 1.0; useRadiusMass = true; baseRadius = 1; velocity = 20.0; velocityVariance = 12.0;}; datablock PlayerData(MiniFigArmor : PlayerStandardArmor){ shapeFile = "./minifig.dts"; cameraMaxDist = 6; // Damage location details boxNormalHeadPercentage = 0.83; boxNormalTorsoPercentage = 0.49; boxHeadLeftPercentage = 0; boxHeadRightPercentage = 1; boxHeadBackPercentage = 0; boxHeadFrontPercentage = 1; uiname = "MiniFig";};function MinifigArmor::onAdd(%this,%obj){ // Vehicle timeout %obj.mountVehicle = false; // Default dynamic armor stats %obj.setRepairRate(0);}//called when the driver of a player-vehicle is unmountedfunction MinifigArmor::onDriverLeave(%obj, %player){ //do nothing}
datablock PlayerData(MiniFigArmor : PlayerStandardArmor)This is the datablock you want to edit.