Basically there's a bunch of different style of RPGs I can make and I wanna know what you guys think is the best.
#1: DRPG-like
Awhile ago there was a "Destiny Role Playing Game" gamemode that focused on skill building and resource collecting. You collected resources to build up your faction base and fight other players.
DRPG servers tended to get a bit more grindy, so a lot of times people lost interest after a week.
#2: Runescape-like RPG
Something ala Runescape, where you have an open world oriented around building skills and creating items, sometimes exploration. The difference between DRPG and Runescape-like is that it's a solo PvE oriented gamemode.
This also tends to get grindy, since it revolves around making skills and stats go up.
#3: Survival oriented RPG
An RPG built around maintaining survival stats and skills. You tend to see stuff like foraging for supplies, crafting systems, fighting off hunger and thirst and teaming up with players. In this gamemode I generally would also add building with resources to make it more like a fort wars RPG.
Less focus on skill building means less of a grind, but it would lean more towards being more of a deathmatch server than an RPG in most cases.
That's all of the types I was thinking of. I'm a bit more biased towards the first or second because they're more fun to event and build, but I wanna see your guy's input
Also, it's not limited to the three examples I gave, if you guys have any more ideas I would love you to share em