The temporary clientDescriptionThis is a survival-based mod centred around teamwork and free building.
The goal is to build yourself a base and hide in it from a selection of random disaster scripts that I wrote on the toilet.
You get points for surviving, and lose all of these points either upon dying or upon the server crashing due to a pure virtual function call. Build something sturdy - when a brick is blown up in this mode, it is permanently destroyed.
Some GUI
Screenshots of people's terrible bases




ExtensibilityThere's a cool system for adding your own disasters.
function rocketDisaster() {
// spawn rocket in relation to a player 100 TUs above them with random offset
%clientCount = ClientGroup.getCount();
if(%clientCount > 0) {
%client = ClientGroup.getObject(getRandom(0, %clientCount-1));
%player = %client.player;
if(isObject(%player)) {
%playerPos = %player.getPosition();
%rocketBaseSpawnPos = vectorAdd(%playerPos, getRandom(-100, 100) SPC getRandom(-100, 100) SPC getRandom(50, 140));
%proj = new projectile() {
datablock = CannonBallProjectile;
initialposition = %rocketBaseSpawnPos;
initialvelocity = getRandom(-10, 10) SPC getRandom(-10, 10) SPC -40;
client = %client;
};
%scaleFac = getRandomF(0, 3.5);
%proj.setScale(%scaleFac SPC %scaleFac SPC %scaleFac);
missionCleanup.add(%proj);
}
}
$Disasters::CurrentDisasterLoop = schedule(1000, 0, rocketDisaster);
}
registerDisaster("A Barage Of Meteorites", 40, "rocketDisaster");