Author Topic: What is the best coding languge for Torque Scripters like me?  (Read 1092 times)

I really want to make a game instead of making mods. What is the best way to use Torque knowledge to make a game on a separate language?



Just find a game engine you like and use whatever language it uses

Just find a game engine you like and use whatever language it uses
Be specific. C++? C#? What was the best for you?


the russian dead lift





Understand that the jump to making a game from making a mod is an astronomically huge jump, unless you plan on making a really simple and tiny game.

As far as I know the most similar language you'd want to go toward is C#.  I hear it has a pretty low learning curve.  But depending on the game you want to make, the language will depend on the engine you use (unless you plan on making your own engine, in which case god help you you're on your own and this will be near impossible).  If you're planning to make a Torque-based game you'll need to work with C# and C++ probably at times I think, but I'm not an expert on Torque engines.

Be specific. C++? C#? What was the best for you?
Don't think about language unless you're making your own engine or starting completely from scratch.
Find out what kind of game your want to make, and what platform your want to make it for.
Find what game engines work for that type of game
Find which engine is best for you.
Then you use whatever language that game engine uses

Don't think about language unless you're making your own engine or starting completely from scratch.
Find out what kind of game your want to make, and what platform your want to make it for.
Find what game engines work for that type of game
Find which engine is best for you.
Then you use whatever language that game engine uses
Im flabbergasted. Engine? I know its a stupid question, but where do I find one? How do I find the best one?

Im flabbergasted. Engine? I know its a stupid question, but where do I find one? How do I find the best one?
The engine is what actually does the heavy lifting. Graphics, physics, object handling, stuff like that. You just make the objects and tell the engine what to do and it does it.

There are a lot of different engines out there depending on what you want to do. 2D? 3D? If it's 3D, a couple that I can remember are Unity and Unreal Engine, which are both free as of now.