this is cool
how does it work?
Since it's single player, running a loop every 100ms in a 64 unit radius isn't actually going to end up horribly laggy, so I do that. If the brick found in the radius is higher than a little more than ~10 bricks tall, it saves its properties and then hides itself. Once the player goes upward (Thus making the brick lower than 10 bricks tall) it reloads all the necessary properties.
This does mean that the build has standards set that must be followed so the trick works, however it's not like it's overly demanding.