Author Topic: Proof of Concept - Top Down Singeplayer Gamemode - Flags  (Read 1330 times)

original idea do not steal
EDIT:
I played with the idea a bit more and came up with a quest system that uses flags, there's some flaws but the idea's there
newvidwatchplz


can never have enough dashes in a title
« Last Edit: January 04, 2016, 02:38:56 AM by Alphadin »

this would've been useful to have when I tried to make a top down thing
nice

this is cool
how does it work?

this is cool
how does it work?
Since it's single player, running a loop every 100ms in a 64 unit radius isn't actually going to end up horribly laggy, so I do that. If the brick found in the radius is higher than a little more than ~10 bricks tall, it saves its properties and then hides itself. Once the player goes upward  (Thus making the brick lower than 10 bricks tall) it reloads all the necessary properties.

This does mean that the build has standards set that must be followed so the trick works, however it's not like it's overly demanding.

doesnt this already exist?
nevermind, it was a playertype not a gamemode

doesnt this already exist?
nevermind, it was a playertype not a gamemode
The first part of the video points out the flaw with the playertype alone.



it remind me when i made a teleglitch gamemode



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