Error opening zip (Add-Ons/DayCycle_RainbowAndW#DB6AC4.zip), need to handle this better...
Error opening zip (Add-Ons/Event_setVehicleAsPl#D646F6.zip), need to handle this better...
Error opening zip (Add-Ons/GameMode_Blockheads#1099469.zip), need to handle this better...
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#C83E91.zip), need to handle this better...
Error opening zip (Add-Ons/Gamemode_Slayer_Boun#F217E2.zip), need to handle this better...
Error opening zip (Add-Ons/Gamemode_Slayer_Sear#DB1092.zip), need to handle this better...
Error opening zip (Add-Ons/Gamemode_SuperSmash#11DB757.zip), need to handle this better...
Error opening zip (Add-Ons/GUI_TabShiftingBrick#B22763.zip), need to handle this better...
Error opening zip (Add-Ons/Print_1x2f_Bloketure#CA871A.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_Skin_Dueling#1607D6D.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_Skin_Dueling#1607DE5.zip), need to handle this better...
Error opening zip (Add-Ons/DayCycle_RainbowAndW#DB6AC4.zip), need to handle this better...
Error opening zip (Add-Ons/Event_setVehicleAsPl#D646F6.zip), need to handle this better...
Error opening zip (Add-Ons/GameMode_Blockheads#1099469.zip), need to handle this better...
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#C83E91.zip), need to handle this better...
Error opening zip (Add-Ons/Gamemode_Slayer_Boun#F217E2.zip), need to handle this better...
Error opening zip (Add-Ons/Gamemode_Slayer_Sear#DB1092.zip), need to handle this better...
Error opening zip (Add-Ons/Gamemode_SuperSmash#11DB757.zip), need to handle this better...
Error opening zip (Add-Ons/GUI_TabShiftingBrick#B22763.zip), need to handle this better...
Error opening zip (Add-Ons/Print_1x2f_Bloketure#CA871A.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_Skin_Dueling#1607D6D.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_Skin_Dueling#1607DE5.zip), need to handle this better...
What's this?
Try that again with setLogMode(1);trace(1);
If that still doesn't show anything interesting, there's probably nothing we can do