Author Topic: BLF Last Stand  (Read 1665 times)


BLF Last Stand

What is this?
BLF Last Stand was my first attempt at creating a lengthy forum game and now im trying to restart it.

The Game works by posting your action whether it is an attack, heal, building etc. (read below for posting rules and action policy).
Those actions are used against endless waves of enemies.

How to play?
You can perform one action per turn, the action can be whatever the forget you want as long as it follows the Rules and Action Limitations. It will also be limited by the Action Policy.
To perform your action, simply post it in the thread after an update but before I close the attack cycle. I close the attack cycle with the simple message:

Quote from: Some finnish forgettard who updates all the time
Updating...

After you have posted your action, simply wait for me to update the game and see if the action was successful.

Rules
Rules for posting go pretty simply:

   1. Don't stuffpost
      Seriously, bullstuff is the last thing I need to make a good forum game.

   2. You cannot harm allies or ally with enemies
      Pretty self explanatory, doing this will break the game.

   3. Don't spam
      Please refer below to Action Limitations to see how this works.

   4. Nothing dirty
      Swearing is fine to me, but going loveual/rapist is not. Don't do that stuff.


Action Limitations
Actions Limitations are the rules that define on what you can do with your actions.
   
   1. You can attack
      This is what the game is mostly about. Post in the enemy you're going to be attacking and how you're going to attack.

   2. You can Build
      You can build stuff. For example: you can build vehicles, buildings, armaments, supplies etc. If you build this kind of stuff, simply explain what the build does and I will filter it trough Action Policy and see if its ok.
      You may only build two things, so choose wisely on what you build.

   3. You can buff/heal
      Buffs can mean extra defence, extra damage, faster building speed (check Action Policy) and much more. Please note that Action Policy will filter too overpowered buffs.

   4. You can only buff/heal/build one thing/player per one action
      Self explanatory.

   5. You can only post one action per turn
      This means what it says. Also, do not repost an action if you have second thoughts, use the modify button.


Action Policy
Every action that you post will be filtered trough action policy. Depending on the action, I will run it trough a random number generator and see if its successful. Too overpowered actions will be doomed to fail.
There are 2 ways to bypass the action policy. You can "charge" the action and use multiple turns to perform it, this way it is most likely to work. The other way is to use teamwork and recive help from other players to perform your action.


NOTE: Im gonna go slowly until I get my rutines going. Feel free to suggest changes/aditions to the gameplay.


Logs:
                Date:                Type:                Info:
                9/2/2016                Update                Topic Started


New Wave Has Begun!

[Wave: 1] [Turn: 1]

Enemies

Enemy:Health:Weapon(s):
Blockhead #1[Hp: 30/30]Hammer(1-3 dmg)
Blockhead #2[Hp: 30/30]Hammer(1-3 dmg)
Blockhead #3[Hp: 30/30]Gun(5-8 dmg)
Blockhead #4[Hp: 30/30]Printer(0-1 dmg)

« Last Edit: February 09, 2016, 05:09:45 AM by Nicepoint »



I tackle the Primter blockhead. What I do next to him is rip off his head and throw it at the Gun blockhead.

I use a poison dart to attack and debuff Blockhead #3 with poison.


Attempt to build a healing station



Update

[Wave: 1][Turn: 1]

Player Actions

Player:Action:Result:
Space1255Rips off Blockhead #4's head and throws it at Blockhead #3    Blockhead #4 dies. Blockhead #3 dodges the head.
Hansome DudeFires a poison dart at Blockhead #3Dart hits Blockhead #3 for 12 dmg. Blockhead #3 is affected by Poison debuff.
Rednakin/Alarms at a random enemyBlockhead #1 is Confused and dosen't do anything ths turn.
tber123Begins constructing a First-aid station.tber123 now has a First-aid station. [Level: 1] (Keep constructing to increase level)
#JeetlorSupplies tber123 with woodtber123's first-aid station has gained a level. [Level: 2]

Enemies

Enemy:Health:Weapon(s):
Blockhead #1[Hp: 30/30][Status: Confused]    Hammer(1-3 dmg)
Blockhead #2[Hp: 30/30]Hammer(1-3 dmg)
Blockhead #3[Hp: 18/30][Status: Poison]Gun(5-8 dmg)
Blockhead #4[Hp: 0/30]Printer(0-1 dmg)

Enemy Actions

Enemy:Action:Result:
Blockhead #1Hits Space1255 with a hammerSpace1255 takes 2 dmg.
Blockhead #2Wonders the wierd emote that just flashed above Rednakin    Blockhead #2 stands still.
Blockhead #3Fires he's gun at Space1255Shot misses.
Blockhead #4Notices he dosen't have a head anymoreDies.

Players

Player:Health:Weapon(s):
Space1255[Hp: 98/100]Bare(bear) hands(20-40 dmg)
Hansome Dude[Hp: 100/100]Blowpipe(10-20 dmg, potential Poison debuff)
Rednakin[Hp: 100/100]Nothin(-)
tber123[Hp: 100/100]Nothin(-)
tber123's First-Aid Station[Hp: 20/20][Level: 2]    Self use Syringes(10-30 heal)
#Jeetlor[Hp: 100/100]Nothin(-)

NOTE: Please be spesific on who/what you are performing your action to

I throw Blockhead 4's corpse at Blockhead 2

roundhouse kick blockhead two so he can be rko'd by the flying corpse

Keep building heal station