Author Topic: I made an elevator!  (Read 3037 times)

https://www.youtube.com/watch?v=7kRD1OY854U&feature=youtu.be

Never since 2008 have I seen someone make an elevator with just default bricks and default events. I've seen many demands for elevator add-ons and it's actually really simple to make. I've seen teleporters elevators but nothing ever in real time (without the help of special modifications.)

So I included a save and video demonstration.


This is only the most basic and simple demonstration, everything else is up to you.
« Last Edit: February 16, 2016, 03:07:20 AM by Lord Tony® »

ive done it several times and saw it on servers, mostly for garages

ye really dude I'm with Sylvanor

I support banning Nikola Opric tho


Pretty good. Even if its so basic.

It just needs some polish by making the bricks on the bottom dissapear.

I still haven't seen it in game anywhere on other servers so hopefully this is more accessible for the newer players until they get the hang of it.

I support banning Nikola Opric tho

He keeps joining my server then leaves within 5 minutes.

He also asks too many questions. "Do you know who ID X is?" "Why did mocheese die" "Did you know who X is? "What did X build?" A lot of questions I wouldn't know.

You should post this to Blockland's Steam community hub as a guide

Maybe one day you'll see your method of elevators more than just having a button or platform that flings players upward

He also asks too many questions. "Do you know who ID X is?" "Why did mocheese die" "Did you know who X is? "What did X build?" A lot of questions I wouldn't know.
Sounds like rlcbm

Nice. I've been trying to get a working elevator for years, eventually settled on "setplayertransform" events.


I still haven't seen it in game anywhere on other servers so hopefully this is more accessible for the newer players until they get the hang of it.
Personally, I've always ignored this type of method for being clunky and unrealistic. The jumping up and down as you get lifted is annoying to me.

So when I do lifts, as in the enclosed ones you would get inside a tall building, I just do a teleport command to teleport you to the level you want.
While unrealistically fast, it at least gets the aspect of a lift where you can't really tell you're even moving.
Plus you can have multiple people using the lift at the same time.

So when I do lifts, as in the enclosed ones you would get inside a tall building, I just do a teleport command to teleport you to the level you want.
While unrealistically fast, it at least gets the aspect of a lift where you can't really tell you're even moving.

You ever thought of having an elevator teleport you to a random enclosed fake elevator far outside of the build where they wait a few seconds and then have it scripted to teleport them to the next floor?

This is what really old games use to do when they couldn't support actual elevators.



I've seen stuff like this done to planes, buses and trains in Blockland. Can be done to elevators too.
« Last Edit: February 16, 2016, 03:04:09 PM by Lord Tony® »

Personally, I've always ignored this type of method for being clunky and unrealistic. The jumping up and down as you get lifted is annoying to me.

So when I do lifts, as in the enclosed ones you would get inside a tall building, I just do a teleport command to teleport you to the level you want.
While unrealistically fast, it at least gets the aspect of a lift where you can't really tell you're even moving.
Plus you can have multiple people using the lift at the same time.
What I used to do with JVS was make elevators, enclosed as you said, and force the player to teleport to each floor and stay 5 seconds in it until reaching the top floor and opening the elevator door as one would expect.

You ever thought of having an elevator teleport you to a random enclosed fake elevator far outside of the build where they wait a few seconds and then have it scripted to teleport them to the next floor?

This is what really old games use to do when they couldn't support actual elevators.



I've seen stuff like this done to planes, buses and trains in Blockland. Can be done to elevators too.
that's what I usually do, actually

You ever thought of having an elevator teleport you to a random enclosed fake elevator far outside of the build where they wait a few seconds and then have it scripted to teleport them to the next floor?

This is what really old games use to do when they couldn't support actual elevators.
A delay/fake elevator would work, but it raises issues if you have multiple people using the elevator at the same time.
2 people go in on Ground Floor, one wants to Floor 1, one wants to go to Floor 2.
Both press the button, and both get teleported to the fake elevator for a few seconds.
Then they both get teleported away to the Elevators at Floor 1 and Floor 2.
But the Floor 2 guy doesn't see Floor 1 guy get off, even though realistically, he would do.

I suppose you could force Floor 2 guy to teleport in the following order (Ground - Fake - Floor 1 - Fake - Floor 2).
But then, if I have 4 floors, and there's a person on Floor 4 going to Floor 3, they go (4 - Fake - 3). And when they go into the Fake elevator, Floor 2 guy is there as well, even though they shouldn't see each other.
Unless I then had multiple fake elevators, for each inbetween floor. But we're bumping up brick counts here, and named bricks, especially if I have multiple lifts and/or multiple buildings.


I think if I tried to put in delays like that, with fake elevators, I would be trying to create a level of realism.
But I would be annoyed if that realism ended there. It doesn't make sense to have people waiting those 3 seconds for the realism, yet have people popping in and out of existence in front of your eyes.

I think for me, personally, I would just settle on an instant teleporting elevator. If I can't get it 100% realistic, I don't really want it 25% realistic.
And the alternative is always that I just have a stairwell, and there's never going to be an issue of realism there.

What I used to do with JVS was make elevators, enclosed as you said, and force the player to teleport to each floor and stay 5 seconds in it until reaching the top floor and opening the elevator door as one would expect.
This works too, and I think I've tried similar before, but I now worry that if I had two people teleport to the same floor, one after the other, would the second guy reset the timer on the door? Making the first guy wait 10 seconds to leave?
Or would the door open for him, then close again, and open immediately after?

When I've had doors that open automatically, I usually just have them open as soon as the person teleports.
Or, have them only open when clicked on.


But maybe I'm wrong.
I've not had need to build a multi-level elevator in some time now, so perhaps I will tinker around with it, and see what the effects are.

You're going to have to make a 1:1 elevator, there is like no other way really.

If your elevator is only 4x4 only 1 person can fit in it anyways.

Besides multiple people elevators have been known to start glitching out due to players breaking the events by constant event spam.