*sigh* bump4help,
the dang console hates me and keeps giving me this stuff:
Add-Ons/Weapon_RealGun.cs Line: 233 - Syntax error.
>>> Advanced script error report. Line 465.
>>> Some error context, with ## on sides of error halt:
if(%obj.shot >= 5)
{
%this.goto(Clipout);
%obj.setimageammo(0,false)
%obj.##s##hot = 0;
schedule(1000,0,reload,%obj);
}
else
%obj.shot++;
Parent::onFire(%this,%obj,%slot);
>>> Error report complete.
Executing Add-Ons/Weapon_RealGun.cs.
Add-Ons/Weapon_RealGun.cs Line: 233 - Syntax error.
>>> Advanced script error report. Line 465.
>>> Some error context, with ## on sides of error halt:
if(%obj.shot >= 5)
{
%this.goto(Clipout);
%obj.setimageammo(0,false)
%obj.##s##hot = 0;
schedule(1000,0,reload,%obj);
}
else
%obj.shot++;
Parent::onFire(%this,%obj,%slot);
>>> Error report complete.
i patch up the %obj.%shot and it gives me this:
Add-Ons/Weapon_RealGun.cs Line: 229 - Syntax error.
>>> Advanced script error report. Line 457.
>>> Some error context, with ## on sides of error halt:
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
if(%obj.%shot ##>##= 5)
{
%this.goto(Clipout);
%obj.setimageammo(0,false)
%obj.%shot = 0;
>>> Error report complete.
Executing Add-Ons/Weapon_RealGun.cs.
Add-Ons/Weapon_RealGun.cs Line: 229 - Syntax error.
>>> Advanced script error report. Line 457.
>>> Some error context, with ## on sides of error halt:
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
if(%obj.%shot ##>##= 5)
{
%this.goto(Clipout);
%obj.setimageammo(0,false)
%obj.%shot = 0;
>>> Error report complete.
ARG! why wont it work >_<