Author Topic: Shaders don't work passed "Minimum"  (Read 560 times)

Basically as the title says. The shaders used to work fine but after not playin for about 2 months, they decide to not work at all. When in Minimum, it acts as it should. When you switch it to Low-Max, the shaders look as if they are on "Off." I would like it if someone could help we with this, thanks in advance!

-Pc Specs-
Intel I7-4700MQ 2.40GHz
NVIDIA GeForce GT740m
12.0 GB RAM
64-Bit Windows 8.1


The settings when it is on "off"


The settings when it is on "Minimum"


The settings when it is on "Low" or higher.

Whose server is that?

Also, post your console log. It probably states why when you switch it and download moar dedodated wam

Whose server is that?

Also, post your console log. It probably states why when you switch it and download moar dedodated wam
Mine, and YES I BUILT THE loving ISLANDS MYSELF. I had to state this due to people thinking I stole off of kreon's :I

How to get console log

Hot islands.

As for the console.log, reproduce the problem, close BL, go to your BL folder, and it's right there you fool!


Code: [Select]
Tiest spawned.that is one gay name

Code: [Select]
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Compile failed on shaders/renderCsm_vert.glsl:
ERROR: 0:2: '#extension' :  'GL_EXT_texture_array' is not supported
WARNING: 0:3: '#extension' :  'GL_EXT_texture_array' is not supported
ERROR: 0:28: 'worldPos' : undeclared identifier
ERROR: 0:28: 'obj2World' : undeclared identifier
WARNING: 0:28: Onl

Did you install a custom shaders of any kind?

Code: [Select]
Tiest spawned.that is one gay name

Code: [Select]
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Compile failed on shaders/renderCsm_vert.glsl:
ERROR: 0:2: '#extension' :  'GL_EXT_texture_array' is not supported
WARNING: 0:3: '#extension' :  'GL_EXT_texture_array' is not supported
ERROR: 0:28: 'worldPos' : undeclared identifier
ERROR: 0:28: 'obj2World' : undeclared identifier
WARNING: 0:28: Onl

Did you install a custom shaders of any kind?
Thanks and No

Hold up I got it fixed.

I had to go into the Nvidia control panel to check it out. The "Blockland.exe" was under the "High Preformance Graphics" setting, but the launcher was not. So I set it where both the .exe and launcher used the High Preformance Graphics and now it works again.