you also need to put in some effort on your hand to understand what we're telling you - we can't just feed you an answer that gives you exactly what you want. being angry and insensitive to the fact that we're trying to help you will only garner hate.
when you run a radius search, it checks a sphere around point %pos, with radius %radius, looking for objects of the typemask %mask (eg $TypeMasks::FxBrickObjectType | $TypeMasks::PlayerObjectType). Once starting the radius search, you run containerSearchNext(), which will return each object it finds sequentially.
for example, if the radius search finds objects %a, %b, %c, and you run the following code
while (isObject(%hit = containerSearchNext()))
echo(%hit);
it will echo
%a
%b
%c
where %a, %b, %c are the objects, usually titled by their Object ID (the only exception I can think of is datablocks).
Thus if you run a container search for players, the results you get are the objects themselves, in the form of their object ID.
Read the code others are providing, and try to understand what is going on in them.