You can add more animations to the m.dts constructor that use your .dsq files, then they'll be available on all player types that use it.However, if the datablock gets too large, it will fail to load. So this isn't a good idea if many add-ons start doing it.
Quote from: Zeblote on March 04, 2016, 07:53:16 AMYou can add more animations to the m.dts constructor that use your .dsq files, then they'll be available on all player types that use it.However, if the datablock gets too large, it will fail to load. So this isn't a good idea if many add-ons start doing it.
You can have any number of animations in a single DSQ file, so you only need one entry in the TSShapeConstructor