Author Topic: Protoss's Railgun. (ANIMATION HELP)  (Read 1388 times)

Ok so here is the railgun





Cool right?


Anyway, its made in blender with a DTS file exporter, what im saying is, i need help animating the part that pops out the shells and the trigger moving,

PS ( I forgot the period :P)

i
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could you show better pictures of this? like add another light source or turn on ambient occlusion (preferably the latter)

It will be huge in the players hands and the top of the model is supposed to be flipped to the +Z Axis, Don't scale unless your in edit mode and if you already have select each section of the model in object mode, and press Ctrl+A and select (Scale and Rotation to ObData) to prevent lighting issues, More pictures would be helpful for animation, and Chapter 3 of This teaches weapon animation, if you need any more help i will try and answer.
EDIT: Also you need a mountPoint,  muzzlePoint, detail32, and Shape, the Tutorial above shows how to set these up in chapter 2.
« Last Edit: March 04, 2016, 08:11:34 PM by SuperFlaminninja³ »

you shouldn't be using such an outdated version of blender... try out port's new blender exporter

i have it in a folder ,  but i don't loving know how to install it ffs

you shouldn't be using such an outdated version of blender... try out port's new blender exporter
there are many problems with ports new exporter

i have it in a folder ,  but i don't loving know how to install it ffs

I dont use ports and i do fine, but to install his Open your new version of blender and click file in the top right. then click User Prefrences in the drop down list, On the Top Header Bar in the window that appeared click "Add-ons", In the bottom left of the window click Install from file and locate the .zip file you downloaded from GitHub and click Install from File in top Right to finalize installation, when you click that it should go back to the "Add-ons" window but "Import-Export: Torque DTS format" should have apeared, new to that box there should be a empty check box, Click the box to Check it and it should be installed and activated.

there are many problems with ports new exporter
And that is why i don't use it.
« Last Edit: March 05, 2016, 10:03:31 AM by SuperFlaminninja³ »

there are many problems with ports new exporter
there are arguably many issues with blender 2.49 lol

anyway you could use dae2dts exporter for latest version of blender if you didn't like port's
I have no idea how to animate in 2.49

there are arguably many issues with blender 2.49 lol

anyway you could use dae2dts exporter for latest version of blender if you didn't like port's
I have no idea how to animate in 2.49
Animation in 2.49b is in the tutorial i mentioned above
This

there are arguably many issues with blender 2.49 lol
the only problem with blender 2.49 is its crummy interface

unlike every other exporter, blender 2.49 has absolutely every single option you need for exporting models into blockland. such as material shading, multiple animations, and other stuff i cant think of right now. dae2dts and ports exporter are fine for simple models, but i wont use ports until it can do what the 2.49 exporter does.


but dont get me wrong, i am still glad ports exporter can do things like this
« Last Edit: March 05, 2016, 12:36:25 PM by Trogtor »

the only problem with blender 2.49 is its crummy interface

unlike every other exporter, blender 2.49 has absolutely every single option you need for exporting models into blockland. such as material shading, multiple animations, and other stuff i cant think of right now. dae2dts and ports exporter are fine for simple models, but i wont use ports until it can do what the 2.49 exporter does.


but dont get me wrong, i am still glad ports exporter can do things like this

ive been using 2.49b since it came out, so i guess im used to the "crummy interface".

I'm used to it too but i'm pissed it cant do a lot of things the new blender can.

like right now i'm trying to get backface culling on my models and apparently 2.49 doesn't even do it

I'm used to it too but i'm pissed it cant do a lot of things the new blender can.

like right now i'm trying to get backface culling on my models and apparently 2.49 doesn't even do it
that gave me aton of stuff back in 2011. ;/