onPlayerStuck [v1.0.1]

Author Topic: onPlayerStuck [v1.0.1]  (Read 2733 times)

onPlayerStuck

If someone is stuck in a brick when it reappears or stuck in a door when it closes, the onPlayerStuck input event is called, once for each player stuck in the brick.

This event doesn't work correctly with bricks that use DTS collision(like ramps and the default tree brick). Instead it will just use the bounds of the brick.

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« Last Edit: March 08, 2016, 03:08:30 PM by jes00 »

Wow, there has been a need for this for years!  Thanks!

This has been needed for a long time.

i can make people run through a hall as giant steel doors begin closing now
thank you

Wow, there has been a need for this for years!  Thanks!
we were stuck in an age without it. Now a new door has opened!

we were stuck in an age without it. Now a new door has opened!
You get a :cookie: for effort.

Whoops. Fixed some targets sometimes not working.

Too bad it's not default.

we were stuck in an age without it. Now a new door has opened!
Dang, you beat me! D:

we were stuck in an age without it. Now a new door has opened!
come in handy

Most useful event needed in a long time.

On player stuck door open doesn't work. Kill works fine though so that's good enough.
« Last Edit: March 09, 2016, 07:32:12 PM by Lord Tony® »

this add-on really stuck out from the rest

I'm getting killed by doors and I'm not even remotely touching them but it thinks I am stuck inside it.

I'm getting killed by doors and I'm not even remotely touching them but it thinks I am stuck inside it.
it might be because doors need such a big space / zone / whatever it's called to be planted?