Author Topic: XCOM Weaponset V1.9  (Read 12321 times)







It's 2016, aliens have invaded Blockland, and only you can stop them!
Weapons specialists at the Co.rporation have developed this set of five energy-based weapons for you to fight back with! Storm the enemy camps, or defend your base of operations using these high-tech weapons that are guaranteed to provide the firepower you need for your mission.

This weapon pack sports a number of features to help boost your combat effectiveness on the front lines:
*A new, custom ammo system!: Pick up power cells, and use the energy to charge any of your guns!
*An informative UI tells you how close to empty you are, how fast the gun will charge, and how much energy your shots take!


Laser Pistol:
+Quiet, invisble weapon (no glowing parts)
+Quick to reload
+22 damage per shot
Energy SMG:
+Powerful close quarters spam weapon
+Loses accuracy with prolonged firing
+7 damage per shot
Laser Rifle:
+Accurate all-rounder weapon
+Medium reload speed
+18 damage per shot



Laser Sniper:
+Long-range headshot weapon
+Slow reload
+40 damage per shot (x3 on headshot)
Plasma Lance:
+Anti-tank area damage weapon
+3 second chargeup time
+100 + 160 AOE damage
Energy Turret:
+Mounted laser rifle turret
+5 second reload
+1 energy/shot

DOWNLOAD NOW



CREDITS
Arekan - Literally all the sounds <3
Everyone who tested - Bugtesting
Muffinmix - Particle effects tutorial

**Note: Modders, pm me if you want to use the Support_EnergyWeapons system in your own mod. I can give you an explanation of how things work and what your mod needs to support the system.
« Last Edit: October 27, 2016, 07:55:24 PM by Conan »



Pretty cool, nice job bro! :)

All of my yes
Space RP, here I come!



Hey, Nice to finally see you release it!

There should be a joke setting that makes it whether or not they hit completely random.
98% chance my ass...

Conan, this is someting good!!!

I thought about how you could make these weapons more XCOM like, like say you right click on a target and then the further you are away from it give you more accuracy/chance to hit. but anyways these are really coolio, will you do the conventional stuff too?

There should be a joke setting that makes it whether or not they hit completely random.
98% chance my ass...
98% != 100%

But this would be a fun option.

There should be a joke setting that makes it whether or not they hit completely random.
98% chance my ass...
ironically since the weapons are super accurate (only the SMG has noticable spread at ranges), its harder for some to get kills with

i'm working on a pack 2 which will include thematically consistent but different style weapons. probably will be posted in the next month


98% != 100%

But this would be a fun option.
I like to believe RNGesus is on my side and when he makes me miss those shots I cry

then again he also nets me those sweet 20% shots