Author Topic: using torque in blockland  (Read 684 times)

I know a few things in torque like variables if else statements things like that
but, i have absolutely no idea how to apply any of that to blockland.

I was wondering if someone could help me learn a few things about what coding an add on for bl from scratch would involve and how I would do it.

Create a file in Notepad. Write some functions. If you want weapons/vehicles, start using Add-Ons/Weapon_Gun.cs and change all the names in the file. File>Save As... All File Types, save to Add-Ons as whatever. Start Blockland, enable it in the Add-Ons list, start a server (single player while testing) and watch the console for red Syntax Errors as it loads the Add-Ons.