Hey all, just wanting to get some feedback on this. As it stands, the UI of my rpg (which uses bottomprint / centerprint) only shows bars as opposed to numbers. This is because I feel like bars are easier to glance at than numbers that are ever changing with your level.
I have a Journal item where you can flick through the pages to see different stats of your character and all the numerical data that plays into the combat but the gameplay UI is kept simple.
I'd rather not have monsters all have health bars though, so was wondering which of these would be better. Either during combat you are sent a message saying something like "You take [percantage] of the [enemy name]'s health with that hit!" OR a more RPG type message saying something more vague like "You land a [adjective] hit on [enemy name]s [body part]!" Which do you think is better?
The reason I ask is that a few players were saying they prefer numbers simply for the grind, so they can see they get X amount of experience from killing a monster, so they can kill Y times X to get to the next level. And they can see an enemy does X amount of damage on average so they know when to use a potion.
I find that idea really.. not fun.. so I was just wondering what you guys thought about the presence of numbers in Blockland RPGs. DISCUSS :D
PS: not sure if this belongs more in GD or Mod Help since it's kind of both, but since it's talking and helping specifically for my RPG I put it here to avoid the plebs (who don't know what's good for them

).