Author Topic: Hole Bots [Solved]  (Read 1684 times)

I haven't worked with hole bots much, so I figured other people have.

I'm looking to spawn a bunch of hole bots or at least a bunch of bots that use the hole bot behavior system.
Is it possible for all of the bots to share a single brick or to spawn them without a brick or to create fake bricks to spawn them with?
« Last Edit: March 30, 2016, 08:09:35 AM by jes00 »

I use them in Slayer. Check out these files in Gamemode_Slayer/server/core:

 * AiController.cs
 * AiPlayer.cs
 * Slayer_AiController.cs

Basically though, I check if there are any spawns bricks and if there are, I choose a spawn and assign the bot to that brick (multiple bots can share a brick). If there are no spawns, I create a fake brick.

The hole bots are somewhat poorly coded and not properly set up for expansion like this though, so they're a bit of a pain to work with.

The hole bots are somewhat poorly coded and not properly set up for expansion like this though, so they're a bit of a pain to work with.
rotondo cries in the distance

somebody should make a hole bot bot thats just an ai version of the bot hole brick.

somebody should make a hole bot bot thats just an ai version of the bot hole brick.
So it spawns things while walking around?
Or is that just a setup for a butt joke.



Thanks Greek2Me, it really helped.