Author Topic: Maze Bot  (Read 2649 times)

Not sure if this is the right section for this.

Someone posted a save a long time ago of a hole bot that could complete mazes. The download for the save no longer works and I wanted to know how it was done or if anyone has the save.

http://forum.blockland.us/index.php?topic=264938.0

The bot was just a bot that used goToBrick.

The bot was just a bot that used goToBrick.
and it didn't actually work according to most players

lol setro cant script

But it wouldn't have worked for anyone ever if it was just goToBrick. It just makes the bot look at the brick and walk straight.

Talk to port. He actually got somewhere with his attempt at autogenerating nodes which bots could use to go places.

ya port has implemented A* into blockland

I actually worked with bots using slayer's pathfinding (implementation of Port's A*). It was an ass to get the hang of, so once I get home I can send some snippets of code your way with explanations if you want.

I actually worked with bots using slayer's pathfinding (implementation of Port's A*). It was an ass to get the hang of, so once I get home I can send some snippets of code your way with explanations if you want.
Sure! That'd be great.

it's pretty bad if you ask me, i could make a better version (in torquescript) if anybody would be interested
though these days i'd just do it with lua but that's probably not an option for most servers

it's pretty bad if you ask me, i could make a better version (in torquescript) if anybody would be interested
though these days i'd just do it with lua but that's probably not an option for most servers
It'd be great if you could do it in TorqueScript.

it's pretty bad if you ask me, i could make a better version (in torquescript) if anybody would be interested
though these days i'd just do it with lua but that's probably not an option for most servers
It would be fantastic if we had a better one in TS.

Bump.

If a bot isn't locked to only move between nodes, then how would that work? Make the bot into a node of sorts and connect it to any nearby nodes, and make the end position a temporary node and connect it to nearby nodes?

The noding system isn't integrated for bots, that's what threw me off as well. The pathing system essentially gets you the ids of the nodes you need to go through and then you order the bot to move to each one until you arrive at your destination.

Yeah. I found an old version of Port's A* in TorqueScript.