Author Topic: Unreleased/unfinished gamemodes  (Read 986 times)

Some of these are in playable states, but were never able to be bugtested or anything.
Some have unresolveable issues afaik, some are just incomplete.

I figured this would be better than letting them sit there forever, collecting dust.

None of these require Slayer, and most if not all are default-only. If they require addons, they should be included and are exec'd without user intervention.

Blankaball
Throw a snowball out at a target, whoever has the most points after 3 rounds wins.
* Large console spam issue, unsure on how to fix it.
* Targets sometimes spawn irregularly, unsure why.
* Playable, at least.

Bomberman
This was supposed to be a Bomberman clone, but I gave up on it after realizing the scope of the gamemode would be much larger than anticipated.
* Pretty much just a base, very unplayable.

Hide and Seek
Blockland isn't interested in this gamemode from what I can tell. Finished, could not thoroughly bugtest.
Hide and Seek that doesn't involve tagging at all. Seekers have to actively look at a player, hiders will be invisible unless a seeker is closeby.
* Was not tested well enough, but is playable.

Instability
Blockland doesn't seem interested in this either. Finished, but again, could hardly bugtest.
Be the last person standing on a crumbling save.

Miner Teams
Supposed to be a combination of [mining gamemode here] and Splatoon. Speed of the game is driven by loops.
loops/team db file, place these in config/server/MinerTeams
* Very buggy, not all features wanted are implemented.
* Unfinished for the most part.
* Kind of? playable, but not really.

Random Challenge
Supposed to be a randomly generated challenge gamemode, gave up on it as I couldn't understand my own code. Use as a proof-of-concept.

Trivia
Just a trivia gamemode. Pretty much finished, although hardly tested. Gave up on it after realizing how easily the game could be botted.
* Playable, just needs to be tested.

I don't mind anyone picking any of these up and continuing development, just credit me somewhere if it's a largely finished gamemode. If it's just a base, you don't have to unless you want to.
« Last Edit: April 03, 2016, 03:56:24 PM by TheBlackParrot »

im not the only one who tried to do bomberman then

im not the only one who tried to do bomberman then
theres a useful non-abusable way to do it and a probably really easy but dumb and abusable way to do it

theres a useful non-abusable way to do it and a probably really easy but dumb and abusable way to do it
what

theres a useful non-abusable way to do it and a probably really easy but dumb and abusable way to do it
Show us master since you think it is easy

But like really, that logic applies to anything that's possible to do. Which is why I'm confused about it.

theres a useful non-abusable way to do it and a probably really easy but dumb and abusable way to do it
what is such way

I'm also trying to wrap my head around what could possibly be abusive about a bomberman gamemode.

I'm also trying to wrap my head around what could possibly be abusive about a bomberman gamemode.
i honestly think he's thinking of something else

edit: take the term literally - bomber man
maybe he's thinking of a playertype that just explodes at will or something