Poll

Which features are more important to you to be added?

Better physics
12 (21.8%)
Smoking of charred bricks
18 (32.7%)
Gamemode
12 (21.8%)
More/better models
13 (23.6%)

Total Members Voted: 55

Author Topic: Upcoming "FireMod" - Been Released  (Read 10413 times)

firefight gamemode is when

make the embers transparent blue then you'll bring me back lmao

This is pretty cool. Now we can have a proper Backdraft recreation.

Wow this mod is kinda "hot"


Imagine this is crpgs also does the mod have like a lighter to set stuff on fire
« Last Edit: April 04, 2016, 03:18:07 AM by c[_]² »

Is there a way you can like implement some sort of slider where on one end when things become burned they just disappear and on the other end all bricks that are not supported fake kill? Because just as we saw when you were burning down the building, it gets pretty laggy with all of that fake kill. Also, perhaps another idealistic thing, see if you can make it so the amount of things the fire emitter is being spread to does not hit every single brick, maybe spread it out a little, because that's another large cause of lag.

Is there a way you can like implement some sort of slider where on one end when things become burned they just disappear and on the other end all bricks that are not supported fake kill? Because just as we saw when you were burning down the building, it gets pretty laggy with all of that fake kill. Also, perhaps another idealistic thing, see if you can make it so the amount of things the fire emitter is being spread to does not hit every single brick, maybe spread it out a little, because that's another large cause of lag.

Physics is toggleable along with charring and damage with /commands.

As for the emitter thing, I've already done so lmao.
« Last Edit: April 04, 2016, 01:03:34 PM by BloxersPost »

Maybe in place of the fire, just have bricks glow red or orange if they're on fire. The emitter spam is going to absolutely kill large builds

Can I have a download so I can see how it works?

Can I have a download so I can see how it works?

He is not releasing it to anyone until it is complete, if you wish to test it out, join his server when he has it open.

If only fakekilled bricks could damage players, it would make that skyscraper so much more terrifying

If only fakekilled bricks could damage players, it would make that skyscraper so much more terrifying

They'd have to be server sided for that, and the building is nearly 2000 bricks. There's just no way you can get that kind of simulation synchronized over internet.

Maybe in place of the fire, just have bricks glow red or orange if they're on fire. The emitter spam is going to absolutely kill large builds

If I get enough requests for this, I will add a feature to toggle between emitters or glowing color bricks

i remember fire servers from like v16-17, nostalgia overload
for forgetin real, what ever happened to that one?

If I get enough requests for this, I will add a feature to toggle between emitters or glowing color bricks
yea, in big cities or whatnot 2009 burning bricks would break your computer

yea, in big cities or whatnot 2009 burning bricks would break your computer
Yeah.. I'm really beginning to consider it just for low end PCs such as the pavilion I must run on during the week.. I know the pain as well lol.