Author Topic: SUPERHOT Weapons. (MODELER NEEDED!)  (Read 3599 times)

will you get the bullets to look the same as well?
you can get the same effect by recoloring the default bullet black and making the trail red.



btw thats just a photo edit
« Last Edit: April 16, 2016, 01:08:25 AM by Trogtor »

stuff that shotgun looks lovey as forget

that excites me

you can get the same effect by recoloring the default bullet black and making the trail red.

[img ]http://i.imgur.com/vY7hIXD.png[/img] [img ]http://i.imgur.com/uI78x4G.png[/img]

btw thats just a photo edit
could have done it quickly on your own lol
just copy over the bullet.dts, change the texture file alongside it to a black image. then in the datablock for the projectile emitter just parent the gun projectile emitter but change its colors.

probably should make the projectiles instagib but fly slowly, even without timescale. probbly give it like 60 TU ejection velocity

This is going so well, the only problem would be the slowmotion mod.
Amade already made that for me when i was working on this long time ago.
The problem with the slow motion is that, timescale 0.2 isn't really the best slow motion effect.
I wish timescale 0.1 would exist.

yeah that's such an odd limitation, i can understand the maximum timescale but slowing down doesn't do much harm


you could simply make a slow playertype as well and maybe get someone to make an edited version of the default player that plays all its movement like 5x slower

you could simply make a slow playertype as well and maybe get someone to make an edited version of the default player that plays all its movement like 5x slower
a slow player that then makes itself and all enemies fast when it's moving?

a slow player that then makes itself and all enemies fast when it's moving?
no, jsut a slow player
so .2 timescale on it feels like .05 or lower

no, jsut a slow player
so .2 timescale on it feels like .05 or lower
yeah but superhot speeds up everything else as you move.

yeah but superhot speeds up everything else as you move.
amade made some code to automatically adjust the timescale when you move and do actions; the extra slowdown on the playertype is so you can use the full range of 2x timescale to 0.2 timescale without 2x timescale feeling faster than 1x on a normal server.

amade made some code to automatically adjust the timescale when you move and do actions; the extra slowdown on the playertype is so you can use the full range of 2x timescale to 0.2 timescale without 2x timescale feeling faster than 1x on a normal server.
gotcha

SUPER. BLOCK. SUPER. BLOCK.

EDIT: I hope I didn't kill this topic by scaring everyone off.
« Last Edit: April 20, 2016, 11:21:29 PM by OzmarBlock »

bump
this is too good to die