Author Topic: Anti-Spawnkilling  (Read 2424 times)

Can learn me to make a Anti-Spawnkilling trigger? It should block players for giving damage in a certain area.


I don't know if that's the best way to do it.  I would just make people invulnerable for like 5 seconds or so after spawning.

Just place more spawn points.

Perhaps.  But I think disabling the player's ability to fire and making them invulnerable for the first couple seconds might be more effective.

Aha so that was it. Zor made one. When you spawn you are immortal for a few seconds and you're transparent.

One interesting trick involves surrounding spawns with decollisioned bricks.
For some reason, projectiles don't pass through them.

For bricks, you have to setRaycasting(false) as well as setColliding(false) in order for projectiles to pass through.

Then you can't recollision the bricks - the Destructo Wand and the Decollisioner tool wouldn't hit the brick!


Many people on this forum can't even install the Editor, never mind use it...

Calm down, lol.  I wasn't suggesting the use of setRaycasting(false), I was simply explaining KLT's mystery as to why projectiles weren't passing through bricks.

Many people on this forum can't even install the Editor, never mind use it...
You can't say anything considering the fact that your events can cause bricks to be unwandable. Fix that.

I've never had a problem with it. Explain?

If you do make a ten second looping "Door" event to spam bricks, you'll notice that the brick becomes partially visible, and wandable, for a very short time. It'll get annoying, but it is possible to wand these. If you're having a problem with people doing it, limit the amount of events they can make with the server prefs. (Read the Help File)

What actually stops people doing the same with Badspot's events? When I asked, Wedge said it would be "very annoying for someone to make all the bricks and give them different names" but it's still easily possible to make an AutoSpammer code macro.

Well the new changes make it easy to make that ten second loop by accident.