Author Topic: Bricks that don't exist but still have collision.  (Read 1675 times)

I'm having an issue with my build here where at this exact spot I am unable to even jump up to the next area of my build.

apparently there is some kind of invisible brick where I am standing. The problem is this brick doesn't exist.

It's not invisible. I can't hammer it. I can't build on it. There is nothing there and yet it has a collision box.


Weird. This is opposite of textures floating in the air.



I'm floating without jets. My tool is out and no bricks are showing up.

Is it still there if you restart the game?


Here is Tony hammering it.

Here is Tony hammering it.
So other players see the same thing as Tony does?

if you're using modter to support your bricks, sometimes hammering bricks on top of other bricks in modter will cause either the modter or the bricks attached to the brick you hammer to "die"

maybe you can't hammer it because it is supporting something. Have you tried dwanding it?

noedit: if it really is a hidden brick, you can fix it by either getting port's ghosting utils and use the command /restartghosting, or use the new duplicator to cut and paste the area the brick is in.

I cleared all bricks and it doesn't go away so it's not a brick or not something I can remove.


Do you have PTG? It could be a possible cause.

Try standing on it with nobody else nearby. Paste console results.

Code: [Select]
initcontainerradiussearch(findclientbyname("lord tony"), 50, $TypeMasks::All);%o=containerSearchNext();while(isobject(%o)){warn("ID:" SPC %o.getID() SPC %o.getClassName() SPC %o.getName());}echo("Finished search.");

I failed, quick fix to that last line

Code: [Select]
initcontainerradiussearch(findclientbyname("lord tony").player.getposition(), 50, $TypeMasks::All);%o=containerSearchNext();while(isobject(%o)){warn("ID:" SPC %o.getID() SPC %o.getClassName() SPC %o.getName());}echo("Finished search.");

forget it. I keep making mistakes, so I'll put it on pastebin here so I can edit it.

http://pastebin.com/XuK15PN0

Tony, if you can't put all of that into the console, copy it, then type in console: eval(getClipboard()); (make sure you do not copy this)