Author Topic: Blogland: Am I Wrong For Being Angry About This? [Long]  (Read 1339 times)

Massive Rant warning. Good luck.

Right now I'm sitting here ranting when I should be working, but I've all but given up on this stupid thing.

Here's the situation, although most of you probably know this quite well by now. I study Game Design at an Art College, primarily because they were the only college offering a 3 year course which I needed to fulfil some requirement for my external scholarship payout. I did the research, studied the class list, went to the Open Day and everything seemed find at the time. I applied for a scholarship at this college (and other colleges which didn't accept me at all); I came in 3rd place for all of design, which net me...half off the final term.

To shorten down everything, I came into the college at a bad time. Since I started back in 2013, we've gone through 5 Game Design teachers (and hundreds of other staff changes), an entire campus change, multiple college fires, big restructures of the course and so on, so forth. As you may know, I was extremely irritated with the fact that a GAME DESIGN course didn't offer any Programming Classes until I begged for it, at which I point I learnt everything (and more) in the 2 weeks proceeding the class. Clearly, stuff's forgeted up yo. I've had more classes on art, philosophy, psychology or movie making than I have on anything related specifically to the making of games. Even my Business and Internship classes failed to be specifically about games.

My course is divided into "Core" and "Elective" subjects; the idea is that Core subjects MUST be completed to accept your certificate at the end and they represent the core foundations of your subject matter, while Elective subjects are things you can choose when prompted to fill the necessary credit points, and can be taken from any subject matter (if you meet certain prerequisites). For reference, Programming was made as an Elective, not a Core subject. As you might imagine, this art college has a number of art classes in the Game Design course. I agree with one of them, "Production Design", which is far less about drawing and is much more about storyboarding and conceptualising projects. That's fine, and it involved a lot of discussion about the process behind making big projects come together.

What I absolutely most object to is the last class I have to complete, "Character Design". In Character Design, we have to follow a multi-stage process; we write the backstory for a character following a brief, then we need to conceptualise it (thumbnails -> sketches -> moodboards/research -> concept image -> model sheets), 3D sculpt/paint it in Mudbox, retopologise/UV wrap/bake in Maya, then we need to rig and animate it. The process sounds simple on paper, but in practice it's a loving LOT of work, even for someone who enjoys it a lot.

I don't. I want to be learning programming. I want to be learning math. I want to be submitting resumes to get work so I can pay for my next course (teaching degree, $5000). I want to be playing games or going out with friends. I want to loving graduate already. But here I am, stuck with Assessment 2, where I must sculpt and paint the character from the reference images. My teacher, the most loving awesome teacher at the college, has tried his absolute hardest to help me (he did a lot of the base mesh and sent me many inspirational messages over Facebook). The simple fact of the matter, however, is that I really do not want to do this.

It's the night before the assessment is due, and my character looks like this :


I'M forgetED. I have no understanding about the composition of humans or whatever the forget, and I never wanted (and don't want) to dedicate my time to learning it, since I know what other things I want to focus on. Unlike High School, I made the choice to do this choice under the presumption (based on what the teachers told me) that I would be doing things that further me in Game Design, not Art Design. I cannot loving comprehend how this class is a CORE subject in the Game Design course, yet PROGRAMMING is not. And this isn't something like Maths class in High School; maths is a very basic set of skills, whereas this kind of digital art demands both physical skill (you need to have good eye/hand coordination and the ability to look at reference images and transfer that onto a blank canvas) and a deep understanding of physiology, lighting and other concepts. I'm not a visual person at all; I write and code for a living.

My question; am I wrong for being so upset? Yeah, I need to suck it up and get it over with, but does this situation sound bullstuff? Does it sound like this class should be important to Game Design? Does anyone have an idea why they'd have this class as a Core subject? I'm struggling to understand for myself.


I think the one saving grace is that my teacher understands my situation well, and said that so long as I hand something in that's painted and resembles the reference image, I can get a passing mark (which is all I truly want). I'm hoping this will be true, but I'm still stuffting myself that he may really mark hard and I'll come under. I've failed this class twice already (once my fault, second time the fault of the college); I don't want to have to do this whole class a fourth time.

Sorry for the amount of commas too; bad habit I've picked up while trying to get better at writing.

To clarify about the assessment itself; we have about 4 weeks to do this, 2 of which are holiday time. The week we come back to college is the same week we submit (which I personally think is bullstuff).

The teach built us this G+ community to post our work and questions to. The problem is that if I post there, he'll know that I've been working on other stuff because of how late I've left this, and he'll get rightfully upset about it. More importantly though, I don't really care enough to ask questions, because if I run into a problem and Google doesn't solve it, I just give up and do something else. This isn't like programming where I'm extremely persistent and want to get something done no matter how long it takes me.

The other people in the class (and previous classes) made fantastic work, so why should I loving bother? I'm not going to be as good as them, so there's no real point to trying out of my competitive spirit. I already have a 3.4GPA and this class won't lower it, so I only need to pass. I specifically made the character as basic as possible so it'd be easy, knowing how many problems I'd have (for example, I made the hair cover half the face, I removed the other ear, made all the clothing basic jeans and a jacket etc).

I'm certainly no angel in this situation, but I still don't feel like I should have been put in this situation in the first place. It's like asking one of the art students to do a Calculus Assessment, or having an Interior Designer program a basic DirectX Renderer.


add a tl;dr section

he want do program but have do art

It's like asking one of the art students to do a Calculus Assessment, or having an Interior Designer program a basic DirectX Renderer.
« Last Edit: April 27, 2016, 06:46:19 AM by SteveJenkins »

Sounds to me like this trade school thing you're in is about getting students a 'degree' rather than preparing them for the future they are looking for.
And it's also bullstuff because 3d and 2d are usually never the same people.
>2d senior artist
>2d junior artist clean up + ortho view
>3d artist
>so on so on
Why the forget would you need to do any of that? Understand the process, definitely. Do a 3 - 6 man job alone, stupid as forget.
« Last Edit: April 27, 2016, 07:31:53 AM by Kumquat »

You should've taken Computer Science or Software Engineering if you wanted to program. Sorry mate.



hold on whos that flying in oh no its karl pilkington's bullstuff man



yeah this is really loving stupid

i design tanks in garry's mod and i really feel you on how hard this is



this tank here is the centurion tank and after a week of loving work i gave up on it just because of the rounded armor on the turret making it impossible

i can only make tanks like this



and even then, coordinating my eyes and hand to build it in a 3D space is really hard and it usually ends up getting forgeted up anyway

so yeah, you're rightfully upset and it is bullstuff, especially when you didn't even sign up for it

shorten the torso and hope for the best mate

I do feel like stuff like designing characters and coming up with a good story for them is kinda important for making games, but the 3D modelling part just sounds dumb.

in all honesty, programming is something you should've learned on your downtime. there's a reason most colleges don't even delve into this stuff because it costs a stuff load of their resources and to find a "competent" professor who not only understands why you're there in the first place but also understands that you're programming for games and not for your own programs ect.

I'm sure they won't expect as much from you for character modeling, just add your own flare to it and roll with it.

in all honesty, programming is something you should've learned on your downtime. there's a reason most colleges don't even delve into this stuff because it costs a stuff load of their resources and to find a "competent" professor who not only understands why you're there in the first place but also understands that you're programming for games and not for your own programs ect.

I'm sure they won't expect as much from you for character modeling, just add your own flare to it and roll with it.

learning code on your downtime is good, although it's a lot better to learn it in a school

Just kill the professor who assigned the bullstuff.

Problem solved.

Just kill the professor who assigned the bullstuff.

Problem solved.
the teacher recognized this is bull and is helping best he can, so it's probably a required assignment

kochieboy is right. game design is about a lot more than programming, and of course art classes would be included in the requirements. arguably, game design doesn't even involve programming at all. that would probably be called "game development," instead
I'm also not sure why you expected all your other classes to be about games. that's just how college is

and regardless of your reasoning, going to an art school for a scientific major is a really bad idea

kochieboy is right. game design is about a lot more than programming, and of course art classes would be included in the requirements. arguably, game design doesn't even involve programming at all. that would probably be called "game development," instead
I'm also not sure why you expected all your other classes to be about games. that's just how college is

and regardless of your reasoning, going to an art school for a scientific major is a really bad idea
Unfortunately for you, this is the case. Yeah, I wouldn't say the circumstances you've been through is ideal (sounds like a lot of it has sucked), but college/university is supposed to do its best to make you FULLY prepared for your field - they don't know what job you want.

I think it would have been better for you if they required a drawing and design class though. Throwing you under the bus like that and expecting you to know that sort of stuff is not good for a college to do.