Author Topic: CLOSED  (Read 2572 times)

« Last Edit: April 28, 2016, 05:55:58 PM by BlockZClevar1 »



so you have to check if it works by shooting the Gun weapon.

wait so you didn't test this

I think it's supposed to allow the gun to be configurable with preferences?
Not sure.

wait so you didn't test this
No, I did test it. But I want to make sure that you know what to do, instead of thinking its a whole new weapon.

I think it's supposed to allow the gun to be configurable with preferences?
Not sure.
And no, sadly I'm not that good of a coder. All I did was replace the damage and the sounds, and for some reason it overwrites the Weapon_Gun file.

He decreased the damage of the default gun from 30 to 20 and replaced the sounds.
He didn't rename a single datablock.

So what it does is it overwrites the entire gun just to have lower damage and different sounds.
And no, sadly I'm not that good of a coder. All I did was replace the damage and the sounds, and for some reason it overwrites the Weapon_Gun file.
It overwrites Weapon_Gun because it's trying to use the same datablock names.
« Last Edit: April 28, 2016, 04:25:06 PM by TableSalt »

I dunno why this exists then. What's the point, why not just let people do it themselves and use sounds they want to use?

If you want, I could make this work as a separate gun.

Sure, I don't really care.

this overwrites the Weapon_Gun file

literally how mininuke got CRC'd