Author Topic: Star Wars: Battles (UPDATE) [Testing postponed]  (Read 1661 times)

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Testing postponed until Thursday! Many bugs were found...not good.

GENERAL INFO
Star Wars: Battles is a game made in Blockland in which players can relieve Star Wars' famous battles through the hands of an Imperial or Rebel soldier, and soon to be: Jedi and Sith.

In-game name: TacoMasters


FEATURES
• Big map(s) that can hold 64 players

• Class system (Assault, Ranger, Heavy)

• Ability to choose weapons (with stats)

• First person only perspective for ground troops

• Jes00's Defibrillator

• Lobby system

• Star Wars music (credit for Cypthon for 4 of these loops edited) for round end, capturing objectives, and round start.

PICTURES

WISHLIST
•More planets (from pre-OT, during the Original Trilogy, and post-OT.)

More class features Accomplished

•Space/Air combat

•Playable iconic characters from the Star Wars Saga

•Custom vehicles/more vehicles

COMMUNITY FEEDBACK
My goal as an individual (and others included) is to listen to Community Feedback and reflect that criticism on my work to meet players' needs. I will not be that person who changes things at a moment's given and anger a lot of players.

THINGS TO KNOW
•Only the Battle of Hoth is available for testing stage.

•My builds may be "mediocre" (as in not SUPER detailed) but at least I put in effort.

•The majority of the maps will have variety. Some maps will have no vehicles at all (just infantry), some will have ground vehicles (and infantry), some will have all vehicles (and infantry available),  and some will have just ground or air vehicles.

•Space and Air battles will take place as several maps.

•The total number of maps should be 6 or 8 for just Hoth and Tatooine.

CREDITS
TacoMasters [34270] (me) ~ Thought of idea, executed idea, completed build
Seems empty. Maybe you could help and you could be here too!

PATCH NOTES as of May 10th, 2016

 ARCHIVE PATCH NOTES FROM MAY 9th, 2016

•Fixed issues with loops not playing on objective capture/round end.

•Tweaked loop times on capturing objectives for each team respectively.

•Renamed OUTPOST to WAREHOUSE (mid-point).

•Added Health and Speed features to classes!
-Assault class has 100 Health Points and 8 speed in all directions.
-Heavy class has 125 Health Points and 6 speed in all directions.
-Ranger class has 75 Health Points and 12 speed in all directions.

•New spawning system added! Players will now be able to choose where to spawn based on the objectives they have under control. This also includes one free spawn to the opposite ends of the map.

•Players will now be able to access cameras and view a spawn or objective point before deploying in. This gives players the ability to always watch for danger before spawning.

•Changed SLAYER gamemode from Territory Control to Domination. The next gamemode change will be Life-Tickets.
« Last Edit: May 10, 2016, 08:03:30 PM by JBlitz404 »

looks really nice
will definitely play this if early testing is available or when beta comes out

looks really nice
will definitely play this if early testing is available or when beta comes out
this

No offense but you'll be in the same scenario again if you don't put time in effort into trying to get more star wars themed vehicles/weapons ect. Its no secret that most star wars themed gamemodes fall short after a couple of hours at best because of the lacking content required to truly host a sub-par version of anything related to star wars.

No offense but you'll be in the same scenario again if you don't put time in effort into trying to get more star wars themed vehicles/weapons ect. Its no secret that most star wars themed gamemodes fall short after a couple of hours at best because of the lacking content required to truly host a sub-par version of anything related to star wars.
Thanks for the feedback. I will definitely try my absolute best.

there was lego SW weapons set
also I saw an AT-ST somewhere
try to get something similar for the rebels, then you'll have a good gamemode

It wont be Afgan TDM with halo ships? Thank forget


No Darth Jar Jar?
You've lost my interest.

Those dudes make a convincing argument. Like seriously, the droids are shooting at the spot where he should have fallen when he suddenly appears on the other side of the balcony and they switch sides? That's no blooper... That's a removed sith lord.

-bump-

UPDATED topic with more information. Testing postponed, many bugs were found!
« Last Edit: May 10, 2016, 07:19:38 PM by JBlitz404 »

-final bump until Thursday-

Bugs were fixed and tossed out of the window. New patch notes added. If you missed the patch notes from May 9th, you can check those out as well. Partially edited the topic as well. However, testing will begin on Thursday in the evening.