Author Topic: Blogland: Never Been This Angry Before.  (Read 2536 times)

Hi, I'm McJob. If you haven't seen my posts around the forums, you're one of the lucky cunts who hasn't seen me bitch and moan about college for the past 3.5 years until now.

Things have come to a head, and it's all thanks to my (almost) final Academic Transcript. To clearly illustrate why I'm so loving frustrated with all of this bullstuff, I've taken the key information and made this little thing here.



Before I start, you'll notice that Character Design lists a '?' grade and 0 Credit Points, which is because it's the final class which I complete in ~5 weeks and thus I don't have results yet. Also, I added the categories manually, and some subjects are a combination of art, theory and/or film (such as Production Design).

At the end of 2015, my GPA was at 3.4. In the space of TWO TERMS, it's taken a loving nose dive to beat all nose dives into a 2.57. This is RIDICULOUS.

I am loving pissed off, and it goes beyond poor scores. This is a GAME DESIGN course. Now, you might say, "Ben you fat cunt, there's more Game Subjects than subjects of other categories there! What are you whining about you little bitch?" Let's go to the dot points to find out more about this bollocks:

  • In my original Academic Transcript (you're handed a blank one at the start of the course with a listing of all the classes, elective units and some other info), there were only TWO Games subjects listed (Game Play and Game Development). Futhermore, the teachers indicated they were the only two games classes that existed at the time. To have more Games Subjects was an incredible feat.
  • I was the cunt who got Special ICT Project and Understanding Programming installed. As you can see, both are still electives, and I can confirm SICTP won't be coming back.
  • Game On isn't a new subject, and I've technically done it twice. Game On was the Elective-variant of Game Development for non-Games major students. The idea was that Game Development was about making simple games and levels in Unity, and that Animation/Web students could be assisted by the Games students. Game On has since been changed to a subject about VR/AR/Projection Mapping, and Game Development seems to have been retired.

So, you're done complaining now, right?

HAHAHAHAHA.

Nope. See, I want to contest those subjects in red. Why?

  • I did almost ALL of the loving work in Special ICT Project, where the criteria wasn't supposed to be based on the quality of the project but on how you contributed. Special ICT Project was designed to be a 2-term team project to get us to make more games and get a feel for the production environment. It went to stuff. One guy left the team. The two animators made some basic models but stubbornly refused to read the documentation I sent them, meaning we spent more time fixing their stuff that never made it in and actually made us run over the deadline. The other designer literally contributed nothing; I did all of his work and my work since all he wanted to do was debate without providing evidence his gameplay system was better. Yes, the game was stuff, but that wasn't in the criteria.
  • Game On is the one that cuts the deepest. We had a wildly successful VR game that far loving outranked every other game made in that class and was the star attraction of the Graduate Exhibition. My essay about Twitch Streaming was also perfect. I cannot loving fathom how I got the low rank out of that. My friend and I pulled equal share of the work (I did code and audio, he did art).
  • WHAT THE forget. I FULFILLED EVERY. SINGLE. CRITERIA POINT. FOR MAJOR PROJECT 1. I'M SORRY MY TIMETABLE AND BLOG DIDN'T HAVE A MILLION loving ENTRIES. I DON'T UNDERSTAND WHY I GOT THROWN FROM A KANGAROO-HUMPING BRIDGE BECAUSE THE TEACHER WHO CAME IN TO MARK MY ASSESSMENT DIDN'T LIKE MY IDEA. I HAD TO loving STAND UP THERE AND LOOK LIKE A loving IDIOT BECAUSE I TRIED TO DO SOMETHING A LITTLE DIFFERENT. THANKS.
  • Apparently bringing yourself to the edge of death to get Major Project 2 done was only worth a Credit. Yeah, the game was kind of stuff and my journal was light, but at least I had a working loving video game and I did it all myself, unlike some people...

Since I don't have access to marks, there's no way to see how close I was to getting the higher grade in those subjects, but I want to believe I was cheated out of appropriate grades by only a few marks, as that'd fit this college and its bullstuff perfectly. I'm not even pissed at some of the other classes with low grades, such as Advanced Motion Graphics. I wouldn't even be mad at my GPA if I had done great on all of my Game subjects, but apparently that was never to be.

My only consolation is that Australia has no AAA studios looking intensively at your GPA; it's all indie guys and gals who are looking at your portfolio. Just fantastic.
« Last Edit: June 01, 2016, 11:12:21 AM by McJob »

Quote
Hi, I'm McJob.
Hi McJob

Please contest this stuff

Looks like you'll be
McJobless

McJob if you get too angry half of the world will be turned to ashes with your flaming rage

Someday, you'll be a great story teller, McJob.

time to nuke australia

Please contest this stuff
There's two big problems in contesting scores which is making me really nervous.

Firstly, because I didn't chase my grades immediately when they're available it's possible I've let too much time pass and so the college will refuse any appeals. The other issue is that the teachers in charge of Special ICT Project, Game On and Major Project 2 are no longer at the college, and the teacher in charge of Major Project 1 is the Assistant Digital Media Department Head, and they've likely changed the criteria and would pretend to get me under the new requirements.

I'm still going to chase up, but I doubt anything is gonna change.

Someday, you'll be a great story teller, McJob.
I'd love to be a great teacher or a game designer, but apparently I'm destined for a loving trash can looking at these results. forget me senseless.



For the sake of those who are looking at some of those subject names and are curious, here's a quick summary of each of the classes I've taken:

Theory Subjects
  • Design, Meaning Culture: Lectures about what "culture" is, how cultures are formed and some famous cultures and their effects on wide-spread society.
  • History of Visual Communication: VisComm, but a much more indepth look at very specific moments in history for designers.
  • Ideas & Thoughts: Philosophy and Psychology study, mixed in with some history talk.
  • Visual Communication: An overview of the history of visual design, as well as a study of visual design principles (such as Gestalt).

Art Subjects
  • 3D Studies: General overlook of 3D modeling tools such as Maya and 3DS Max, includes modeling, UV unwrapping, texturing, rigging and animation classes.
  • Computing for Design: General overlook of Adobe software; specifically Photoshop and Illustrator.
  • Drawing, Design Principles & Colour Theory: Study of the effects of colour, mainly an introspective theory class with practical painting mixed in.
  • Character Design: Goes through the entire, lenghty process of designing, construction, optimising, rigging and animating a character.

Film/Business Subjects
  • Production Design: Teaches how big scale movie and advertising productions are planned including the process of set dressing, storyboarding and concept art. Includes drawing lessons.
  • Story & Drama: Study of writing and brown townysing scripts for movies.
  • Animation: Goes through the process of scripting, creating an animatic, keyframing and polishing up a small animation.
  • Design & Business Management: Study the basics of starting up a design-focused business and handling Government-related paperwork.
  • The Moving Image: Gives the basic history and principles of film.
  • Advanced Motion Graphics: Learn about how to use After Effects and Cinema4D to create visual effect sequences.

Game Subjects
  • Game Development: Create basic games like Tic-Tac-Toe and design levels inside Unity (via textbook).
  • Game Play: Break down popular board/video games and design improved versions to demonstrate an understanding of mechanics.
  • Understanding Programming: Learn how to program a simple 2D sidescroller.
  • Game On: Create a VR/AR/Projection Mapping experience in Unity.
  • Special ICT Project: Work with a team in a simulated production environment to produce a vertical slice for a larger video game.

Assessments
  • Internship: Obtain work experience with real professionals in your industry.
  • Internship Prep: Fill out paperwork and moan about the class being awful.
  • Self Promotion Portfolio: Create resumes, cover letters and show reels, have the quality of the material assessed by professionals.
  • Major Project 2: Produce something relevant to your major.
  • Major Project 1: Create the idea and plan for MP2.

If it didn't come through clearly enough in those descriptions, 90% of these classes were for the animation students, and I got stuck in with them. There were some poor attempts at trying to add Game Design elements into those classes, but ultimately it was a frustrated effort. Now there only one new Game Design student in the current intake, so I doubt things will improve for the future.
« Last Edit: June 01, 2016, 10:53:37 AM by McJob »

mcjob, you're going to be known as the best game developer of all time, give it ten years

what skool is this?

what skool is this?
Rather not say the name for reasons, but it's a fairly famous world-wide design college with campuses in Australia that was renamed a long time ago.

Rather not say the name for reasons, but it's a fairly famous world-wide design college with campuses in Australia that was renamed a long time ago.

If it's a fairly famous world-wide college, I suppose there's only personal reasons for not saying the name. You don't need to say the reasons.


Full Sail.
that was my guess but i dont think they're based in australia

mcjob, you're going to be known as the best game developer of all time, give it ten years
the angriest best game developer of all time