I'm still working on that HL-1 pack. I've finished the Tau Cannon and Gluon Gun, the most unique weapons in the pack, to a releasable state.
Video demonstration by DeadFromHeaven:
https://forum.blockland.us/index.php?topic=297999.0Tau CannonThis is a relatively advanced weapon, meant to mimic the Tau Cannon from HL1. I took a few artistic liberties with the design... let's be honest, the HL1 tau cannon was
not designed for 3rd person.
Note: There is a forgetload of datablocks in this weapon. I may release a 'light' version later which removes a bunch of sounds and some effects, but for now it stands at
35 datablocks.
[FX look better in-game]Features:
- Primary Fire - Quick semi automatic shot.
- Secondary Fire - Hold fire to charge weapon. Fires explosive round with radius damage. Higher cool down.
- Refraction - Primary fire will bounce off walls if close enough.
- Power gauge - Keep track of your charge and cooldown level using multiple visual and audio cues.
- Gauss boosting! (2.5MB .gif) - Note: older version of model featured
- Don't overcharge! - Charging the weapon for too long will cause the weapon to explode! Causes damage to the user and has a very long cooldown.
DownloadWeapon_TauCannon [1.34 MB]
35 Datablocks
Gluon GunSometimes known as the "Egon Rifle" or "Egon Gun", this ghost-busters inspired HL1 weapon was my childhood favorite. I tried to remake it once in Blockland when I was 12 years old but didn't have the technical knowledge to complete it. I returned to the project 7 years later and remastered it. Note: I realize the HL1 model didn't have a pressure gauge. But it looks cooler than a non-functional computer.
Features:
- Laser - Fires a cool laser. I don't know how to do cool raycast stuff so there is some beam lag as it is based off projectiles. Can be difficult to keep the beam focused on targets, but it does high damage so you wont have to hold it there for long.
- Looping sound - It wont spam the forget out of your ears by making a sound every time it fires. It just uses one looping sound that only plays when you're holding down LMB.
- Animation - The pressure gauge is animated.
- Backpack - The model includes the photon pack which rests on the player's back.
DownloadWeapon_GluonGun [782 KB]
21 DatablocksNote: Most of the functions were written by a sleep deprived college student (me) at 4AM. Both of these have been extensively tested, but there's only so much I can test as just a single dude who doesn't know squat about Torque. If you find any glitches or bugs, don't hesitate to tell me. Any criticism and advice is greatly appreciated as these are my first released weapons, and I'm mainly doing this to learn.
Special thanks to: Conan for his great advice, and everyone who participated in the development topics
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