Poll

Is it a good choice going with Blender?

Yes
4 (80%)
No
1 (20%)

Total Members Voted: 5

Author Topic: I am going to try out modeling [POLL]  (Read 1249 times)

hey
its me again
im gonna try out modeling
the only thing is idk what program to use, can anybody tell me w/ link?
thanks
going with sketchup for now

Now with blender
« Last Edit: June 03, 2016, 08:27:01 PM by Starbound »

blender if you are working for blockland
its the best program for creating things for blockland and its easiest building block base to learn modelling that will transition into professional modelling programs like maya etc. plus it's free

Google Sketchup would be an easier way to get acclimated into modelling I think. I haven't used it in years but I think it's supposed to be very easy to use.

Google Sketchup would be an easier way to get acclimated into modelling I think. I haven't used it in years but I think it's supposed to be very easy to use.
Sketchup is definitely easier but it comes at the cost of features and efficiency. Also, can you animate in sketchup?

Sketchup is definitely easier but it comes at the cost of features and efficiency. Also, can you animate in sketchup?

You used to be able to animate in Sketchup with plugins, and even simulate physics or make games, but I don't know if any of that is supported anymore.

Anyway yeah. I highly recommend Sketchup for getting the hang of modeling. It's got its quirks but it's super easy.

sketchup to blockland or anything really is a real pain

sketchup does this stupid thing where whenever you export as a dae or anything it'll merge all the objects together into one mesh and the geometry and faces on the damn thing will be overdone and stuff

it takes forever to clean up and a simple model that should only be maybe 100-150 faces will be initially 400 from sketchup. path can confirm this.

yes, its probably a good tool to get used to the idea and basics behind modeling, but I advise switching to blender as soon as you get good enough to manipulate shapes to make the model you want, or else you'll spend more time fixing your models than actually modeling, for whatever use you may be making your models for.

plus blender actually has animation support.




i have recently been giving a lot of one on one blender lessons but if there's enough interest i could do a group session or something. you can pm me questions or ask me questions over steam and such.

make sure to look good and act charismatic, the modelling industry is tough












oh wait

In the same way that I started programming with C, I started modeling with 3DS Max, Lightwave and Maya. I cannot recommend going down my path, because while these tools are professional and what you'll likely be working with in the future, they're OVERKILL.

You should probably go with Google Sketchup as others suggest, but be aware it's very basic and full of lots of little niggles and problems. Don't be afraid to move up to Blender when you want to try out something far more powerful.

In the same way that I started programming with C,
I started modeling with 3DS Max, Lightwave and Maya.
not comparable in any way whatsoever

I would absolutely suggest 3DS Max. I love it. I've never used maya, and I don't really know why it exists, but it's made by the same company, so it's probably decent too
I like blender because it's open source, but I never bothered to figure out how to use it, and max is so much more user-friendly
« Last Edit: June 03, 2016, 08:09:04 AM by Foxscotch »

Use Milkshape 3D. Its very easy for newer people.

not comparable in any way whatsoever
It is, though. C is a much lower-level language that modern learner languages like Python. It's got stricter formatting requirements and it requires more knowledge to manage it correctly (you can easily mess up when you dive into memory management and file I/O).

Max, Maya and Lightwave are overkill and have about a thousand functions too many for somebody who has never used a modelling toolkit before. Hell, it took a while for me to figure out the basics of extrusion and moving composite parts around. It's really not a fun experience for a beginner without a guide.

I've never used maya, and I don't really know why it exists, but it's made by the same company, so it's probably decent too
3DS Max was originally made by a company called Discreet (you can still get a free version of Discreet's 3DS Max called GMax). Autodesk bought them out a long time ago, and rather than merge the two, they decided to keep Maya with some tools from Max incorporates, and then upgrade and tweak Max to make it better for architectural modeling/CAD.

The idea is that Max is better for modeling and Maya is better for animation, but they both roughly do a similar job if you know the skills. I still prefer the simplified interface of Maya, however, and Max's 3D view controls are garbage.

I think i'll go with Google Sketchup and/or blender
it depends which one is bigger in file size, because my computer isn't very strong with stuff like that.
My computer crashed when i joined a game of tf2

use blender sketchup is a crutch

I think i'll go with Google Sketchup and/or blender
it depends which one is bigger in file size, because my computer isn't very strong with stuff like that.
My computer crashed when i joined a game of tf2
google sketchup IMO is probably best to get a basic feel for controls, then when your ready move up to blender.

it depends which one is bigger in file size
im saying which one is bigger in file size, blender or sketchup
sketchup is convincing though